Ambient Media, Ambient Media Computation, and Media Technology ...

6 downloads 15315 Views 390KB Size Report
Technology Beyond the Current State. Artur Lugmayr. EMMi Lab. ... It reviews media aspects, business concepts, and ambient technology with the help.
1. A. Lugmayr, Ambient media, ambient media computation, and media technology beyond the current state, in Proceedings of the seventeen ACM international conference on Multimedia. 2009, ACM: Beijing, China, http://doi.acm.org/10.1145/1631272.1631454.

Ambient Media, Ambient Media Computation, and Media Technology Beyond the Current State Artur Lugmayr EMMi Lab. - Entertainment and Media Production Management Tampere Univ. of Technology(TUT) P.O. Box 541, Korkeakoulunkatu 8 FIN-33101 Tampere, FINLAND +358 40 821 0558

[email protected] ABSTRACT McLuhan’s statement, “the medium is the message” is all-present in discussions within the media community. However, how does ubiquitous and pervasive computation impact when the medium is ‘inside’ the natural environment of humans? How do location based services, context awareness, emotional responsive interfaces, touch and gesture based interfaces, haptic devices, biometrics, sensor data fusion, mobile embedded systems, distributed networks, and smart data mining change the way of how media are presented, distributed, and consumed? These technical enablers go far beyond existing well known computer screen concepts or simple keyboard and mouse interaction methods. Within the scope of the tutorial several aspects and viewpoints of ambient media are presented: media, technology, HCI, and business. The tutorial presents case-studies and latest research methods in the field of ambient media. Examples of existing services are coming from ambient assisting living, user experience design, sensor networks, distributed systems, and mobile location based services ambient media are explained in further detail. The tutorial intends to train participants in the principles of ambient media and its concepts, content creation techniques, and methods. The tutorial rounds up with a more visionary viewpoint towards media technology in the future: the use of biological metaphors in presenting media, shortly called biological media – ‘biomedia’.

Categories and Subject Descriptors H.5.1 [Multimedia Information Systems]: Artificial, augmented, and virtual realities J.5 [Arts and Humanities]: performing arts C.2.4 [Distributed Systems] Distributed applications C.5 [Computer System Implementation] portable devices D.3.1 [Formal Definitions and Theory] semantics

General Terms Algorithms, Management, Design, Economics, Human Factors, Standardization, Languages, Theory.

Keywords ubiqutious computation, ambient computation, biological media, biomedia, pervasive computation, media technology, ambient media.

1. OBJECTIVES The goal of the tutorial is to train participants in the basics of ambient media especially viewing ambient media from the media, human-computer-interaction, and technical viewpoint. The tutorial is designed for a general audience with interest in a newly emerging media environment and its possibilities.

2. TARGET AUDIENCE This tutorial is designed for a general audience, which is interested in the future of media technology. It reviews media aspects, business concepts, and ambient technology with the help of practical industrial/academic case-studies.

3. SCHEDULE The tutorial is divided into two major parts, each with duration of 1.5 hours: 13:30-15:00: Part 1 Introduction Presentation of Case Studies General Concepts Business Aspects 15:00-15:30: Coffee break 15:30-17:00: Part 2 Media Viewpoint Technical Components Context Awareness

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. ACM Multimedia 2009, Month 1–2, 2004, City, State, Country. Copyright 2004 ACM 1-58113-000-0/00/0004…$5.00.

Outlook in the Future

4. DETAILED DESCRIPTION In part 1 of the tutorial, a general introduction to the notion of ambient media and the basic concepts is given. A few real-life case studies are presented, which are further analyzed within the scope of the tutorial.

In part 2 of the tutorial, specific aspects are emphasized. Especially the notion of ‘media’ in the ubiquitous age, its principles, and the technical components are presented. A special section devotes to context awareness, being one of the major challenges of nowadays mobile ubiquitous world. The case studies presented within the tutorial have been submitted to the “Nokia Ubimedia MindTrek Award” during the years 20072009. A few of the key projects and it’s key-ideas are presented within this tutorial (http://webhotel2.tut.fi/emmi/forum/) [1, 2]. The tutorial covers the following topics in further depth: •

case-studies of existing ambient media services



basic concepts and technologies of ambient media



location based services, mobile interaction, and smart environments



user experience and interaction design guidelines



ambient content production and creation



natural and intuitive interaction methods



context awareness and intelligent behavior modeling



proactive and emotional responsive system designs



ambient services and business models



ambient social networks

For further reading it is referred to the following sources: [3-9]

reviewer; invited key-note speaker for conferences; organizer and reviewer of several conferences; and has contributed one book chapter and written over 25 scientific publications. His passion in private life is to be a notorious digital film-maker. He is founder of the production company LugYmedia Inc. (http://www.lugymedia.tv). More about him on http://www.cs.tut.fi/~lartur.

6. REFERENCES [1] [2] [3]

[4]

[5]

[6]

5. TRAINER’s SHORT BIO Prof. Dr. Artur Lugmayr describes himself as a creative thinker and his scientific work is situated between art and science. Starting from July 2009 he is full-professor for entertainment and media production management at the Department of Business Information Management and Logistics at the Tampere University of Technology (TUT): EMMi – Entertainment and Media Production Management (http://webhotel2.tut.fi/emmi/web/). His vision can be expressed as to create media experiences on future emerging media technology platforms. He is the head and founder of the New AMbient MUltimedia (NAMU) research group at the Tampere University of Technology (Finland) which is part of the Finnish Academy Centre of Excellence of Signal Processing from 2006 to 2011 (http://namu.cs.tut.fi). He is holding a Dr.-Techn. degree from the Tampere University of Technology (TUT, Finland), and is currently engaged in Dr.-Arts studies at the School of Motion Pictures, TV and Production Design (UIAH, Helsinki). He chaired the ISO/IEC ad-hoc group "MPEG-21 in broadcasting"; won the NOKIA Award of 2003 with the text book "Digital interactive TV and Metadata" published by SpringerVerlag in 2004; representative of the Swan Lake Moving Image & Music Award (http://www.swan-lake-award.org/); board member of MindTrek (http://www.mindtrek.org), EU project proposal

[7]

[8]

[9]

Nokia Ubimedia MindTrek Award, http://webhotel2.tut.fi/emmi/forum/. MindTrek, http://www.mindtrek.org. A. Lugmayr, "From Ambient Multimedia to BioMultimedia," in High Performance Multimedia - A Reader on the Technological, Cultural and Economic Dynamics of Multimedia, P. A. Bruck and J. Boumans, Eds. Amsterdam: IOS Press, 2008 A. Lugmayr, S. Reymann, S. Kemper, T. Dorsch, and P. Roman, "Bits of Personality Everywhere: Implicit UserGenerated Content in the Age of Ambient Media," in Parallel and Distributed Processing with Applications, 2008. ISPA '08. International Symposium on, 2008, pp. 516-521 A. Lugmayr, T. Risse, B. Stockleben, J. Kaario, and K. Laurila, "Semantic ambient media experiences same 2008 pre-workshop review (NAMU series)," in Proceeding of the 1st ACM international workshop on Semantic ambient media experiences Vancouver, British Columbia, Canada: ACM, 2008 A. Lugmayr, B. Stockleben, T. Risse, J. Kaario, and K. Laurila, "ACM multimedia 2008: 1st workshop on semantic ambient media experiences (SAME2008) namu series," in Proceeding of the 16th ACM international conference on Multimedia Vancouver, British Columbia, Canada: ACM, 2008 A. Lugmayr, B. Stockleben, T. Risse, J. Kaario, and K. Laurila, "Semantic Ambient Media Experiences SAME 2008 Pre-Workshop Review (NAMU Series),," in Proceeding of the 16th ACM international conference on Multimedia (SAME 2008 workshop) Vancouver, British Columbia, Canada: ACM, 2008 A. Lugmayr, T. Risse, B. Stockleben, K. Laurila, and J. Kaario, "Semantic ambient media—an introduction," Multimedia Tools and Applications, vol. DOI: 10.1007/s11042-009-0282-z, 2009 http://www.springerlink.com/content/5616q8274l34037 5 A. Lugmayr, T. Risse, B. Stockleben, J. Kaario, and K. Laurila, "Special issue on semantic ambient media experiences," Multimedia Tools and Applications, vol. DOI: 10.1007/s11042-009-0283-y, 2009 http://www.springerlink.com/content/w220782h1h5089 43