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Mar 5, 2018 - GREECE. Antonio García ... LATVIA. Azzurra Rinaldi ... UNITED STATES Maria Porcel ... Curriculum Design in Architecture & Civil Engineering.
2018 12th International

Technology, Education and Development Conference 5-7 March, 2018 Valencia (Spain)

CONFERENCE PROCEEDINGS

Rethinking Learning in a Connected Age

Published by IATED Academy iated.org

INTED2018 Proceedings 12th International Technology, Education and Development Conference March 5th-7th, 2018 — Valencia, Spain Edited by L. Gómez Chova, A. López Martínez, I. Candel Torres IATED Academy

ISBN: 978-84-697-9480-7 ISSN: 2340-1079 Depósito Legal: V-262-2018

Book cover designed by J.L. Bernat All rights reserved. Copyright © 2018, IATED The papers published in these proceedings reflect the views only of the authors. The publisher cannot be held responsible for the validity or use of the information therein contained.

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INTED2018

12th International Technology, Education and Development Conference

INTED2018 COMMITTEE AND ADVISORY BOARD Agnė Brilingaitė Agustín López Alastair Robertson Alison Egan Alvaro Figueira Amparo Girós Ana Ćorić Samardžija Ana Paula Lopes

LITHUANIA Joanna Lees SPAIN Joao Filipe Matos UNITED KINGDOM Jorgen Sparf

SWEDEN SPAIN

PORTUGAL Jose Luis Bernat

SPAIN

SPAIN Juanan Herrero

SPAIN

CROATIA Karen Eini PORTUGAL Kim Sanabria SPAIN Konstantinos Leftheriotis

Antonio García

SPAIN Laurentiu-Gabriel Talaghir

Azzurra Rinaldi

PORTUGAL

IRELAND Jose F. Cabeza

Ana Tomás Aysen Gilroy

FRANCE

ISRAEL UNITED STATES GREECE ROMANIA

UNITED ARAB EMIRATES Linda Daniela

LATVIA

ITALY Lorena López

SPAIN

Bradley Wiggins

AUSTRIA Lorenz Cuno Klopfenstein

ITALY

Catherine Higgins

IRELAND Luis Gómez Chova

SPAIN

Chelo González

SPAIN Mª Jesús Suesta

SPAIN

Christian Stöhr

SWEDEN Mairi Macintyre

UNITED KINGDOM

Christopher Ault Christos Alexakos Cira Nickel Colin Layfield Cristina Lozano Daniel Otto David Cobham David Martí Davydd Greenwood

UNITED STATES Maria Porcel GREECE Martina Coombes CANADA Maureen Gibney MALTA Mónica Fernández SPAIN Noela Haughton GERMANY Nor Ibrahim UNITED KINGDOM Norma Barrachina

SPAIN IRELAND UNITED STATES SPAIN UNITED STATES BRUNEI DARUSSALAM SPAIN

SPAIN Oana Balan

ROMANIA

UNITED STATES Olga Teruel

SPAIN

Eladio Duque

SPAIN Paul Cowley

Emilio Balzano

ITALY Peter Haber

AUSTRIA

ESTONIA Ruth Vancelee

IRELAND

Eneken Titov Fabiana Sciarelli

ITALY Sergio Pérez

Fern Aefsky

UNITED STATES Siti Zainab Ibrahim

Frank de Langen

NETHERLANDS Sylvie Roy

Giovanna Bicego

ITALY Taskeen Adam

Ignacio Ballester

SPAIN Vicky O'Rourke

Ignacio Candel

SPAIN Victor Fester

Ingolf Waßmann

UNITED KINGDOM

SPAIN MALAYSIA CANADA UNITED KINGDOM IRELAND NEW ZEALAND

GERMANY Wendy Gorton

UNITED STATES

Isao Miyaji

JAPAN Xavier Lefranc

FRANCE

Iván Martínez

SPAIN Yael Furman Shaharabani

Javier Domenech

SPAIN Yvonne Mery

Javier Martí

SPAIN Zarina Charlesworth

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ISRAEL UNITED STATES SWITZERLAND

INTED2018

12th International Technology, Education and Development Conference

CONFERENCE SESSIONS ORAL SESSIONS, 5th March 2018 Learning Analytics Augmented Reality & 3D Videos Experiential Learning Ethical Issues & Digital Divide Educational Leadership Social Media in Education Special Education Teaching STEM Education Experiences Teachers' Competencies Development and Assessment Virtual Reality & Immersive Videos Project-Based Learning in Higher Education Models and strategies for facilitating work-integrated learning ICT skills and competencies among Teachers (1) Mobile Learning Apps Employability Skills for the Special Needs Learner Language Learning Education e-Assessment Learning Management Systems Students Motivation & Engagement Employability Issues and Challenges ICT skills and competencies among Teachers (2) Flipped Classroom Multicultural Education Experiences Computer-Assisted Language Learning Assessment & e-Portfolios Next Generation Classroom Pedagogical and Didactical Innovations Soft and Employability Skills Teachers' Education Flipping the STEM Classroom Inclusive Education Experiences Technology Enhanced Learning in Engineering Education

POSTER SESSIONS, 5th March 2018 Emerging Technologies in Education Global Issues in Education and Research

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INTED2018

12th International Technology, Education and Development Conference

ORAL SESSIONS, 6th March 2018 Research on Technology in Education Technology Enhanced Learning Service Learning & Community Engagement Experiences in Business Education Pre-service Teacher Education International Cooperation Experiences Maths Teaching and Learning (1) Gender and Diversity Issues Technological Issues in Education Massive Open Online Courses & Open Educational Resources Gamification & Game-based Learning Lifelong Learning & Digital Skills Teacher Training in the Digital Age University-Industry Collaboration Maths Teaching and Learning (2) Language Learning: from EFL to EMI Virtual Learning Environments Sharing Digital Learning Content Internationally. Reality or wishful thinking? Personalized Learning Competence Assessment Professional Development of Teachers Entrepreneurship Education Experiences in Early and Primary Education Curriculum Design in Architecture & Civil Engineering Virtual and Real Mobility Experiences Media and Digital Literacy Peer and Cooperative Learning Links between Education and Research Developing a Teacher Education Model for Preparing Teachers for the Future Quality Assurance in Education STEAM Education Experiences New Experiences in Engineering Education Active Learning Experiences e-Learning & Distance Learning Research on Education Experiences in Health Sciences Education Educational Management New Challenges of Higher Education Institutions Science Popularization 21st Century Skills for Engineers

POSTER SESSIONS, 6th March 2018 Experiences in Education Pedagogical Innovations and New Educational Trends

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INTED2018

12th International Technology, Education and Development Conference

VIRTUAL SESSIONS Apps for education Barriers to Learning Blended Learning Collaborative and Problem-based Learning Competence Evaluation Computer Supported Collaborative Work Curriculum Design and Innovation Digital divide and access to Internet Diversity issues and women and minorities in science and technology E-content Management and Development e-Learning Education and Globalization Education in a multicultural society Educational Research Experiences Educational Software and Serious Games Enhancing learning and the undergraduate experience Ethical issues in Education Evaluation and Assessment of Student Learning Experiences in STEM Education Flipped Learning ICT skills and competencies among teachers Impact of Education on Development Inclusive Learning International Projects Language Learning Innovations Learning and Teaching Methodologies Learning Experiences in Primary and Secondary School Lifelong Learning Links between Education and Research Massive Open Online Courses (MOOC) Mobile learning New projects and innovations New Trends in the Higher Education Area Online/Virtual Laboratories Organizational, legal and financial issues Pedagogical & Didactical Innovations Pre-service teacher experiences Quality assurance in Education Research Methodologies Research on Technology in Education Science popularization and public outreach activities Student Support in Education Technological Issues in Education Technology-Enhanced Learning Transferring disciplines University-Industry Collaboration Virtual Universities Vocational Training

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CREATING MOBILE APPS FOR TEACHING P. Voštinár Matej Bel University (SLOVAKIA)

Abstract Schools in Slovak republic are gradually equipped with information and communications technologies (ICT). Every school has at least one computer room, several projectors and some of them have also room with tablet computers. More researches shows that mobile devices will be in the future important tool for teaching. Right now, teachers are avoiding to use tablets in teaching process, because they don't know how to use it efficiently and what can they teach with them. One of the possibility solution could be online tools for creating mobile applications. With these tools, each teacher could create their own mobile application without previously programming knowledge. Created application could be used for supporting teaching process and it could increase motivation for the students. In this article, we focus on the most used software’s for creating mobile applications such as App Inventor, Thunkable, AppsGeyser, AppyBuilder, Infinity Monkeys. We will focus on advantages and disadvantages of using these online tools. For each online tool, we will describe example of mobile application aim for teaching. Keywords: m-learning, e-learning, ICT, App Inventor, Thunkable.

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INTRODUCTION

Nowadays are computers everywhere. Without computers many of jobs could´ not exists. The price of laptops or desktop computers are available for peoples of all ages. Each school contain at least one computer room. Many of them have more than one computer room. A lot of researcher did their researches if using ICT could increase interest and bring significant results of teaching. Huge amount of different LMS that are used proves the significance of e-learning in education. These LMS contain a lot of e-learning courses that are usually prepared not only by teachers, but by larger teams of specialists in operating with modern technologies [1]. Pokorný [2] in his research, which he conducted on a sample of 172 students in 2010-2013, proved that students who solved mathematical problems by using interactive elements were more successful than students who did not use interactive elements. Nowadays in Slovakia are running few researches to include mobile devices in teaching mathematics. One of these researches is running in High School “Gymnáziu Jozefa Gregora Tajovského v Banskej Bystrici“ in Banska Bystrica with positive rating from students [3]. For last few years the new trend about ICT in education - education with mobile devices such as mobile phones and tablets. Current problem of using tablets during learning process is small amount of applications that can be used by teachers. One solution could be web tools for creating mobile applications without programming.

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METHODOLOGY

Based on previously positive response from mobile applications Fraction, Geometric Shapes, Roman numerals we decided to compare online tools for creating mobile applications. We choosed most of used online tools like App Inventor, Thunkable, AppsGeyser, AppyBuilder and Infinity Monkeys. For comparing we decided to create simple application, which will be the same for each online tool. Created application should content own image background, which represent school table. In the first screen have to be title of application and button. After button is pressed application should open another screen for displaying screen for practising the topic addition whole numbers. Two numbers should be generated randomly. User have to solve the task, write result to question mark and press the button Check. After that application should display message if the result is correct or incorrect.

Proceedings of INTED2018 Conference 5th-7th March 2018, Valencia, Spain

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ISBN: 978-84-697-9480-7

2.1

App Inventor

App Inventor is free open-source tool for creating mobile applications for operating system Android. Users can use a lot of user interface components from Palette (Fig. 1). Users need to drag some component and drop it into Viewer. Advantage of App Inventor is support of advanced technologies in mobile devices like GPS sensor, camera, SMS, telephoning, access to contacts, motion sensor – gyroscope, support of control LEGO robots, database, etc. App Inventor is online tool, meaning to work on it a computer with internet access is needed. If user has created Google account (i.e. GMAIL account), then no registration is needed, all that is needed is to sign in under this account. Applications should be tested on real devices, if real devices are not available it can be tested on emulator, which is part of the App Inventor.

Figure 1. Tool App Inventor - Designer part.

Behaviour of application (also buttons) can be set in part Blocks. In this part is on the palette quite enough blocks. Blocks should be connected in Viewer like puzzle (Fig .2).

Figure 2. App Inventor - part Blocks.

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2.2

Thunkable

Thankable is free open source tool, which is based on App Inventor. Thunkable has more new components and newer design like App Inventor (Fig. 3). The biggest difference is that Thunkable support Android platform and iOS platform. App Inventor support only Android platform. The design of our created application is almost the same as in App Inventor.

Figure 3. Thunkable - Designer part.

Blocks of code is also almost the same as in App Inventor, but it consists of more components (Fig. 4).

Figure 4. Thunkable - Designer part.

2.3

AppyBuilder

With AppyBuilder we can build Android apps for free. The tool is available on webpage http://appybuilder.com/ . This application is also based on App Inventor like Thunkable.

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AppyBuilder app builder includes Rewarded Videos, Banner & Interstitial ad components for AdMob, Amazon, Millennial Media, InApp purchases, etc. So this tool is suitable for creating applications which will sell products. Designer and Blocks part is similar like App Inventor and Thunkable (see Fig. 5).

Figure 5. AppyBuilder - Designer part.

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AppsGeyser

AppsGeyser is free online tool. It content over a 70 app templates for creating mobile applications. For creating mobile applications user don´t need to have any previously programming skills. The tool is available on the webpage https://www.appsgeyser.com/ . Example of the templates are shown in Fig. 6.

Figure 6. AppsGeyser.

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The big disadvantages of this tool is that user cannot create their own template, they have to choose one of created templates. We can't create our simple mathematics application for comparing the tools. For working with this tool, we have to do registration. We cannot use our Gmail account as in App Inventor or Thunkable. What we can do is to select for example template for math calculator. In this template we can modify appearance - background colour, keys colour, etc. (see Fig. 7) and change icon image. App was created in a few minutes. After that we can publish our application to Google Play Store.

Figure 7. AppsGeyser - template Calculator.

2.5

Infinity Monkey

This online tool offer way to create mobile app for iPhone and Android without having to hire an app developer. This tool content drag-and-drop functionality for selecting components. Application is based on HTML5. Infinity Monkey is available on the webpage https://www.infinitemonkeys.mobi. For accessing to the creating application user have to log in into tool with google account.

Figure 8. Infinity Monkey.

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User can use components like Twitter, Videos, Forms, etc. from palette (see Fig. 8). In this tool we can't create mobile application Mathematics. Another problem of this tool is that you can create application, but you have to pay for publishing app.

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RESULTS

In this paper we created five mobile applications in online tools. Each application has their advantages and disadvantages. App Inventor, Thunkable and AppyBuilder are suitable for creating mobile applications with a lot of functionality. Tools Infinity Monkey and AppsGeyser offer to create specific mobile applications (user have to use their templates). Our suggested mobile application Mathematics enable to create only three of five tools. From this result is shown, the best tool suitable for creating mobile applications without programming knowledge tool Thunkable. This tool is based on App Inventor, but App Inventor has only small updates and supports.

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CONCLUSIONS

The paper deals with creating mobile educational applications. For the creating we used online tools App Inventor, Thunkable, AppyBuilder, AppsGeyser and Infinity Monkey. Each of these tools has their pros and cons. The results show us that the best tool is Thunkable, because in this tool we can create Android and iOS apps and it content a lot of new componets as App Inventor or AppyBuilder.

ACKNOWLEDGEMENTS This contribution has been processed as part of the grant project Implementation of Blended Learning th into Preparation of Future Mathematics Teachers, Project no. 003UMB-4 / 2017 .

REFERENCES [1]

M. Pokorný, “Blended Learning as an Efficient Method for Discrete Mathematics Teaching,” Advances in Education Sciences, vol. 1, 2013, pp. 12–17, 2013.

[2]

M. Pokorný, “Interactive Elements Can Increase the Efficiency of e-learning Course,” in Information, Communication and Education Application, Advances in Education Research, 2013, vol. 30, pp. 173-178, 2013.

[3]

BAYERL, E., ŽILKOVÁ, K.: 2016. Interactive Textbooks in Mathematics Education – What Does It Mean for Students?. In 15th Conference on Applied Mathematics Aplimat 2016. Bratislava: Nakladateľstvo STU, 2016. s.56-65. ISBN 978–80–227–4531–4.

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