Designing Experiential Learning Activities for ...

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2.Passionate. 3.Collaborative. 4.Value people. 5.Embrace diversity. 6.Autonomy. 7.No shortcuts. 8.Persistence. 9.Embrace changes. 10.Think outside the box ...
Designing Experiential Learning Activities for Engineering Innovators Noel Kristian, PhD [email protected]

“No other period in human history could match in present one in sheer scale, speed and global complexity of the challenges we face” -Alvin Toffler (Future Shock) and Sir Ken Robinson (The Element)-

NAE Grand Challenges for Engineering in 21st century

2 key questions to adapt to this challenges • How will the economy evolve? • How best to prepare our students for this completely unknown future?

Evolution of future economy *Adapted from “A whole New Mind” by Daniel Pink

Innovation Knowledge Economy

Economy (innovators)

(knowledge workers) Industrialized Economy

(factory workers)

1. Out-sourcing of skilled and problem solving jobs 2. Automation of routine jobs

1.Holistic view 2.Passionate 3.Collaborative 4.Value people 5.Embrace diversity 6.Autonomy 7.No shortcuts 8.Persistence 9.Embrace changes 10.Think outside the box

Our traditional approach in engineering education may be preventing us from producing innovators

Traditional

Active

Active & experiential

Active, experiential, outdoor

What could be

What is Intentional design of experiential learning

no joy uninterested just for grades

full of joy interested meaningful

Intent: moulding engineering innovators Engineering innovators model People

Traditional engineering model

Problem

Human desirability

Concept

Specifications

Specifications

Design

Design

Prototype

Prototype

Technological feasibility

Product

Business viability Market

Observe

Ideas

Product/ Service

Observe

Tim Brown, CEO of IDEO and Prof. David Kelley, Stanford University

Ideas

Product/ Service

Learning Express is a student immersion program that allows students use their domain knowledge to innovate by identifying and solving community issues collaboratively

Learning Express (LeX) in a nutshell

http://youtu.be/fBm6IYfvLIc

Learning Express is a Transnational Social Innovation Program

University of Muhammadiyah Yogyakarta University of Pembangunan National University of Muhammadiyah Malang

Kanazawa Institute of Technology Kanazawa Technical College

Mindanao University of Science and Technology

Singapore Polytechnic

University Teknologi Mara

Vietnam National University Danang University

Applying technical skills to tackle social and environmental issues in communities

The Sorghum project for community in Banjararum village, Yogyakarta, Indonesia.

Learning Express

The Sorghum project for community in Banjararum village, Yogyakarta, Indonesia.

Learning Express

• Understanding of combustion reaction • Use CFD to determine the number of air holes and allocation of the holes for efficient combustion • Material selection based on thermal properties • Application of heat transfer and thermal bridging • Purposeful design: easier elimination of the ashes and replenishment of solid fuel (wood, coconut husk)

Learning Express

Sheena Lee: "The fact that I am able to serve the community with a group of committed people has made me realize that I enjoy doing this”

Aaron Beh: "I have learnt how we can impact the lives of the community using our engineering skills and knowledge“

Integrated frameworks in designing experiential learning activities

1

Integrated frameworks in designing experiential learning activities

2

Determined Hei Kern 18 years old

• Not strong logical mind • Enjoys new challenges • Likes a course that is multi-disciplinary and

research-oriented • Has strong interest in product design and development • Wants to do engineering to acquire skills to convert ideas and scientific discoveries into practical and useful products • Sometimes finds extreme details to be rather taxing

• Lack confidence when faced with uncertainty • Life goal is to create a more environmentally friendly world

Integrated frameworks in designing experiential learning activities

3

“When people are inspired by their own interest and enjoyment there is a better chance that they will explore unlikely paths, take risks and in the end produce something unique and useful” -T. Amabile (Harvard University)-

Integrated frameworks in designing experiential learning activities

3

Integrated frameworks in designing experiential learning activities

3

Integrated frameworks in designing experiential learning activities

3

What are the right learning conditions

?

Competence

Step by step Mastery

Small Success

Relatedness

Community

Purpose

Autonomy

Choice

Control

Summary Intentional design of Experiential Learning activities has 3 frameworks:

1. Alignment of learning goals, activity, product and assessment 2. Understanding students and their motivations 3. Create the right learning conditions based on competence, relatedness and autonomy

Active learning workshop: CDIO rethinking Engineering education in Manila, 1-4 April 2014

http://youtu.be/q_QgtVysG2Q

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