Designing Experiential Learning Activities for Engineering Innovators Noel Kristian, PhD
[email protected]
“No other period in human history could match in present one in sheer scale, speed and global complexity of the challenges we face” -Alvin Toffler (Future Shock) and Sir Ken Robinson (The Element)-
NAE Grand Challenges for Engineering in 21st century
2 key questions to adapt to this challenges • How will the economy evolve? • How best to prepare our students for this completely unknown future?
Evolution of future economy *Adapted from “A whole New Mind” by Daniel Pink
Innovation Knowledge Economy
Economy (innovators)
(knowledge workers) Industrialized Economy
(factory workers)
1. Out-sourcing of skilled and problem solving jobs 2. Automation of routine jobs
1.Holistic view 2.Passionate 3.Collaborative 4.Value people 5.Embrace diversity 6.Autonomy 7.No shortcuts 8.Persistence 9.Embrace changes 10.Think outside the box
Our traditional approach in engineering education may be preventing us from producing innovators
Traditional
Active
Active & experiential
Active, experiential, outdoor
What could be
What is Intentional design of experiential learning
no joy uninterested just for grades
full of joy interested meaningful
Intent: moulding engineering innovators Engineering innovators model People
Traditional engineering model
Problem
Human desirability
Concept
Specifications
Specifications
Design
Design
Prototype
Prototype
Technological feasibility
Product
Business viability Market
Observe
Ideas
Product/ Service
Observe
Tim Brown, CEO of IDEO and Prof. David Kelley, Stanford University
Ideas
Product/ Service
Learning Express is a student immersion program that allows students use their domain knowledge to innovate by identifying and solving community issues collaboratively
Learning Express (LeX) in a nutshell
http://youtu.be/fBm6IYfvLIc
Learning Express is a Transnational Social Innovation Program
University of Muhammadiyah Yogyakarta University of Pembangunan National University of Muhammadiyah Malang
Kanazawa Institute of Technology Kanazawa Technical College
Mindanao University of Science and Technology
Singapore Polytechnic
University Teknologi Mara
Vietnam National University Danang University
Applying technical skills to tackle social and environmental issues in communities
The Sorghum project for community in Banjararum village, Yogyakarta, Indonesia.
Learning Express
The Sorghum project for community in Banjararum village, Yogyakarta, Indonesia.
Learning Express
• Understanding of combustion reaction • Use CFD to determine the number of air holes and allocation of the holes for efficient combustion • Material selection based on thermal properties • Application of heat transfer and thermal bridging • Purposeful design: easier elimination of the ashes and replenishment of solid fuel (wood, coconut husk)
Learning Express
Sheena Lee: "The fact that I am able to serve the community with a group of committed people has made me realize that I enjoy doing this”
Aaron Beh: "I have learnt how we can impact the lives of the community using our engineering skills and knowledge“
Integrated frameworks in designing experiential learning activities
1
Integrated frameworks in designing experiential learning activities
2
Determined Hei Kern 18 years old
• Not strong logical mind • Enjoys new challenges • Likes a course that is multi-disciplinary and
research-oriented • Has strong interest in product design and development • Wants to do engineering to acquire skills to convert ideas and scientific discoveries into practical and useful products • Sometimes finds extreme details to be rather taxing
• Lack confidence when faced with uncertainty • Life goal is to create a more environmentally friendly world
Integrated frameworks in designing experiential learning activities
3
“When people are inspired by their own interest and enjoyment there is a better chance that they will explore unlikely paths, take risks and in the end produce something unique and useful” -T. Amabile (Harvard University)-
Integrated frameworks in designing experiential learning activities
3
Integrated frameworks in designing experiential learning activities
3
Integrated frameworks in designing experiential learning activities
3
What are the right learning conditions
?
Competence
Step by step Mastery
Small Success
Relatedness
Community
Purpose
Autonomy
Choice
Control
Summary Intentional design of Experiential Learning activities has 3 frameworks:
1. Alignment of learning goals, activity, product and assessment 2. Understanding students and their motivations 3. Create the right learning conditions based on competence, relatedness and autonomy
Active learning workshop: CDIO rethinking Engineering education in Manila, 1-4 April 2014
http://youtu.be/q_QgtVysG2Q
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