EMPEROR'S CHILDREN CORE FORMATIONS ... - Epic-UK

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A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and. Titans. EMPEROR'S CHILDREN CORE FORMATIONS.
EMPEROR’S CHILDREN CORE FORMATIONS FORMATION

UNITS

UPGRADES

Emperor’s Children Retinue

One Chaos Space Marine Lord character and six Noise Marine units

All

POINTS COST 275

EMPEROR’S CHILDREN ELITE FORMATIONS (Up to one for each Emperor’s Children Retinue taken) FORMATION

UNITS

UPGRADES

Emperor’s Children Terminators

One Chaos Space Marine Lord character and four Emperor’s Children Terminator units

Champion, Daemonic Pact, Daemon Prince, Defilers, Dreadnoughts, Icon Bearer, Land Raiders, Warlord

POINTS COST 400

Bike Company

One Chaos Space Marine Lord character and six Emperor’s Children Bike units

Daemonic Pact

300

EMPEROR’S CHILDREN SUPPORT FORMATIONS (Up to two for each Emperor’s Children Retinue taken) FORMATION

UNITS

UPGRADES

Armoured Company

Four to six Chaos Space Marine vehicles chosen from the following: Predators, Land Raiders

Vindicators, Defilers

POINTS COST

Emperor’s Children Defiler Pack

Four Emperor’s Children Defilers

Dreadnoughts

275

Chaos Space Marines

Six Chaos Space Marine units and three Chaos Space Marine Rhinos

Daemonic Pact

250

Daemonic Knights

4 Chaos Daemon Knights

-

300

50 each Predator 75 each Land Raider

EMPEROR’S CHILDREN UPGRADES (Up to four allowed upgrades may be taken by each formation, each different allowed upgrade may be taken once) UPGRADE

UNITS

0-1 Warlord

Replace one Chaos Space Marine Lord character with a Chaos Space Marine Warlord character

POINTS COST

Champion

Add one Chaos Space Marine Champion character associated with the formations faction

Land Raiders

Add up to four Chaos Space Marine Land Raiders

75 each

Vindicators

Add up to three Chaos Space Marine Vindicators

35 each

0-1 Daemon Prince

Replace the unit in the formation that includes a Chaos Space Marine Lord or Chaos Space Marine Warlord character with an Emperor’s Children Daemon Prince unit. If a Warlord Character is replaced the Emperor’s Children Daemon Prince gains the Supreme Commander ability

Daemonic Pact

Allows the formation to summon daemons and adds one lesser daemon to the lesser daemon pool

Defilers

Add up to three Emperor’s Children Defilers

75 each

Dreadnoughts

Add up to three Chaos Dreadnoughts

50 each

Havocs

Replace two Noise Marine units with Emperor’s Children Havoc units

25

Icon Bearer

Add one Icon Bearer character

25

Rhinos

Add up to three Chaos Space Marine Rhinos. You must take exactly enough to carry all units in the formation after any upgrades have been added. No transport spaces may be left over if possible

Dreadclaws

Transport the entire formation in Dreadclaws

FORMATION

UNITS

Hellblade Flight

Three Chaos Hellblade Fighters

200

Helltalon Flight

Two Chaos Helltalon Fighter Bombers

225

0-1 Spacecraft

One Chaos Devastation Cruiser or One Chaos Despoiler Class Battleship

150 250

Questor Titan

One Chaos Questor Titan

275

Subjugator Titan

One Chaos Subjugator Titan

225

Reviler Titan

One Chaos Reviler Titan

650

Painlord Titan

One Chaos Painlord Titan

800

FORMATION

UNITS

Lesser Daemon Pool

Add any number of Lesser Daemons

15 each

Greater Daemon Pool

Add any number of Greater Daemons

50 each

50 50

50

25

10 each 5 each unit

AIRCRAFT, SPACECRAFT AND TITANS POINTS COST

DAEMONS OF CHAOS POINTS COST

USING THE ARMY LIST • A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and Titans.

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CODEX CHAOS SPACE MARINES – EMPEROR’S CHILDREN Strategy Rating: 4 Name

Type

Speed

Armour

CC

FF

Initiative: 1+ (Daemonic Knights 2+) Weapons

Range

Firepower

Notes

Chaos Space Marine Warlord

CH

n/a

n/a

n/a

n/a

Daemon Weapon

(base contact)

Assault Wpns, MW, EA (+1)

Invulnerable Save, Supreme Commander

Chaos Space Marine Lord

CH

n/a

n/a

n/a

n/a

Daemon Weapon

(base contact)

Assault Wpns, MW, EA (+1)

Invulnerable Save, Commander, Leader

Warp Bolt

(15cm)

Small Arms, MW, EA (+1)

Lord has Daemon Weapon, Sorcerer has Warp Bolt

Chaos Space Marine Champion

CH

n/a

n/a

n/a

n/a

Daemonic Bolt

(15cm)

Small Arms, EA (+1), First Str

Augment Summoning (2D3), Invulnerable Save

Chaos Space Marine Icon Bearer

CH

n/a

n/a

n/a

n/a

-

-

-

Daemonic Focus, Invulnerable Save, Leader

Emperor’s Children Daemon Prince

Inf

15cm (30cm)

3+ (4+)

3+

3+

Possessed Weapon

(base contact)

Assault Wpns, MW, EA (+2)

Lash of Pain

(15cm)

Small Arms, MW, EA (+1), First Str

Commander, Fearless, Leader, Reinforced Armour, Teleport. May have wings for speed 30cm, Armour 4+

Bolters

(15cm)

Small Arms

-

Autocannon

45cm

AP5+/AT6+

Doom Sirens

(15cm)

Small Arms, First Str

Power Weapons

(base contact)

Assault Wpns, MW, EA (+1)

2 × Blast Masters

30cm

AP5+/AT6+, Disrupt

Sonic Blasters

(15cm)

Small Arms

2 × Blast Masters

30cm

AP5+/AT6+, Disrupt

Sonic Blasters

(15cm)

Small Arms

Blast Masters

30cm

AP5+/AT6+, Disrupt

Sacrifice to gain Augment Summoning (6)

Chaos Space Marine

Emperor’s Children Terminators

Emperor’s Children Havocs

Noise Marines

Inf

Inf

Inf

Inf

15cm

15cm

15cm

15cm

4+

4+

4+

4+

4+

3+

5+

4+

4+

3+

3+

3+

Fearless, Reinforced Armour, Teleport, Thick Rear Armour

Fearless

Fearless

Emperor’s Children Bikes

Inf

35cm

4+

4+

4+

Doom Sirens

(15cm)

Small Arms, First Strike

Fearless, Mounted

Chaos Space Marine Dreadnought

AV

15cm

4+

4+

4+

Power Fist

(base contact)

Assault Wpns, MW, EA (+1)

Fearless, Walker

Twin Autocannons

45cm

AP4+/AT5+

Chaos Space Marine Rhino

AV

30cm

5+

6+

6+

Twin Bolters

(15cm)

Small Arms

Transport (up to two: Chaos Space Marines, Emperor’s Children Havocs, Noise Marines)

Chaos Space Marine Predator

AV

30cm

4+

6+

5+

2 × Heavy Bolter

30cm

AP5+

-

Twin Lascannons

45cm

AT4+

Twin Heavy Bolters

30cm

AP4+

2 × Twin Lascannons

45cm

AT4+

Reinforced Armour, Thick Rear Armour, Transport (one Emperor’s Children Terminator or up to two: Emperor’s Children Havocs, Noise Marines)

Chaos Space Marine Land Raider

AV

25cm

4+

6+

4+

Chaos Space Marine Vindicator

AV

25cm

4+

6+

4+

Demolisher Cannon

30cm

AP3+/AT4+, Ignore Cover

Walker

Emperor’s Children Defiler

AV

20cm

4+

4+

3+

Sonic Disruptor

45cm

2 × AP5+/AT6+/AA6+, Disrupt

Fearless, Infiltrator, Invulnerable Save, Walker

2 × Blast Masters

30cm

AP5+/AT6+, Disrupt

Battle Claws

(base contact)

Assault Wpns, MW, EA (+1)

Warp Scream

(15cm)

Small Arms, First Str, Ignore Cover

Castigator Cannon

45cm

3 × AP3+/AT5+

Chaos Daemon Knight

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AV

30cm

4+

5+

4+

Fearless, Invulnerable Save, Scout, Walker

EMPEROR’S CHILDREN – CHAOS TITAN LEGION SUPPORT Strategy Rating: 4

Initiative: 1+ (Questor and Subjugator Titans 2+)

Name

Type

Speed

Armour

CC

FF

Weapons

Range

Firepower

Notes

Chaos Subjugator Titan

WE

35cm

5+

3+

5+

2 × Hellclaw 2 × Battlecannon

(base contact) 75cm

Assault Wpns, TK (D3), EA (+1) AP4+/AT4+

Fearless, Reinforced Armour, Walker, May step over units and terrain lower than knees and 2cm across. Dam Cap: 3, Void Shields: 2 Crit: +1 dam, staggers D6cm in random direction, models contacted hit on 6+.

Chaos Questor Titan

WE

35cm

5+

5+

3+

2 × Castigator Cannon 2 × Battlecannon

45cm 75cm

3 × AP3+/AT5+ AP4+/AT4+

Fearless, Reinforced Armour, Walker, May step over units and terrain lower than knees and 2cm across. Dam Cap: 3, Void Shields: 2 Crit: +1 dam, staggers D6cm in random direction, models contacted hit on 6+.

Chaos Reviler Titan

WE

20cm

4+

3+

3+

Battlehead Hell Fist Sonic Devastator Castigator Cannon Tail and

(15cm) (base contact) 45cm 45cm 75cm (base contact)

Small Arms, EA (+2), FF Arc Assault Wpn, TK (D3), EA (+2), F Arc 4 × AP3+/AT4+, Disrupt, FF Arc 3 × AP3+/AT5+, F Arc AP4+/AT4+ Assault Wpns, EA (+1)

Fearless, Reinforced Armour, Walker, May step over units and terrain lower than knees and 2cm across. Dam Cap: 6, Void Shields: 4 Crit: Roll a D6 every turn: on 1 destroyed, units within 5cm hit on 5+, on 2-3 +1 dam, on 4-6 repaired no further trouble.

Chaos Painlord Titan

WE

15cm

4+

2+

3+

Battlehead Lash of Torment 2 × Sonic Devastator Beam of Pleasure Tail and

(15cm) (base contact) 45cm 60cm 75cm (base contact)

Small Arms, EA (+2), FF Arc Assault Wpn, TK (D3), EA (+2), F Arc 4 × AP3+/AT4+, Disrupt, FF Arc MW3+, TK (D3+1), F Arc AP4+/AT4+ Assault Wpns, EA (+1)

Fearless, Reinforced Armour, Thick Rear Armour, Walker, May step over units and terrain lower than knees and 2cm across. Dam Cap: 8, Void Shields: 6 Crit: Roll a D6 every turn: on 1 destroyed, units within 5cm hit on 4+, on 2-3 +1 dam, on 4-6 repaired no further trouble.

EMPEROR’S CHILDREN – CHAOS NAVY SUPPORT Strategy Rating: 4

Initiative: 2+

Name

Type

Speed

Armour

CC

FF

Weapons

Range

Firepower

Chaos Hellblade Fighter

Air

Fighter

6+

-

-

2 × Reaper Autocannons

30cm

AP4+/AT6+/AA6+, FF Arc

Notes -

Chaos Helltalon Fighter Bomber

Air

Fighter Bomber

5+

-

-

Space

n/a

n/a

n/a

n/a

Chaos Despoiler Class Battleship

Space

n/a

n/a

n/a

n/a

15cm 30cm 45cm n/a n/a n/a n/a

2BP, Ignore Cover, FF Arc AT4+/AA4+, FF Arc AP5+/AT6+, FF Arc MW2+, TK (D3) 3BP, MW MW2+, TK (D3) 3BP, MW

-

Chaos Devastation Class Cruiser

Incendiary Bombs Twin Lascannons Havoc Launcher Pin-point Attack Orbital Bombardment 3 × Pin-point Attack Orbital Bombardment

May carry up to twenty units to deploy in Dreadclaws May carry up to forty units to deploy in Dreadclaws. Slow and Steady

EMPEROR’S CHILDREN – CHAOS DAEMONS Name Keeper of Secrets – Greater Daemon of Slaanesh

Type WE

Speed 15cm

Armour 4+

CC 3+

FF 4+

Weapons Lash of Torment Gaze of Slaanesh and

Range (base contact) 30cm (15cm)

Firepower Assault Wpn, MW, EA (+1), First Strike 3 × MW4+ Small Arms, MW, EA (+1), First Strike

Daemonic Beasts – Lesser Daemons Daemonettes – Lesser Daemons of Slaanesh Daemonettes on Steeds – Lesser Daemons of Slaanesh

Inf Inf Inf

20cm 15cm 30cm

4+ 4+ 5+

3+ 3+ 3+

-

Claws and Fangs Daemonic Claws Daemonic Claws

(base contact) (base contact) (base contact)

Assault Wpns Assault Wpns Assault Wpns

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Notes Daemonic Focus, Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker, Summoning Cost (8) Dam Cap: 3 Crit: Destroyed, daemons within 5cm destroyed on 6+. Infiltrators, Invulnerable Save, Summoning Cost (1) First Strike, Invulnerable Save, Summoning Cost (1) First Strike, Invulnerable Save, Summoning Cost (1)

Emperor’s Children Special Rules Summoned Units

Formations that purchase the Daemonic Pact upgrade, or units with this ability, allow the Chaos player to summon daemons to the battlefield. To summon Daemons the player must also have a Daemonic pool from which to summon. This pool contains two sections, one for lesser daemons and one for greater daemons and is not faction specific. The size of such pools must be visible to all players at all times and it is suggested that either tokens or dice are used to indicate the size of each pool available. As daemons are summoned the pool must be changed to reflect its current size. To summon daemons the Chaos player chooses a formation with a daemonic pact and declares its intention to summon before any action roll is made. The player then rolls 2D3 to generate the number of summoning points available for this formation. The number of points required to summon each type of daemonic unit will be noted on its data sheet. The formation may then summon daemons up to the number of summoning points generated, up to the number of points left in the daemonic pool. Any points not used are lost. The faction of the summoning formation determines what type of daemons may be summoned; all formations in an Emperor’s Children army belong to the Slaanesh faction. Slaanesh:

Daemonic Beasts, Keeper of Secrets, Daemonettes, Daemonettes on Steeds

Players may only have one greater daemon for a given faction on the table at a time. Summoned units must be set up within 5cm of a non-summoned unit in the summoning formation. They cannot be placed in enemy zones of control or impassable terrain. Summoned units become part of the summoning formation for all rules purposes as long as they remain on the battlefield. Summoned units do not cause blast markers when they are destroyed, however daemonic units killed in an assault count towards the number of units killed when calculating the modifiers for assault resolution. Summoned units that are destroyed are removed from play and the summoning cost of each unit is lost from the player’s daemonic pool. Summoned units remain in play until the end phase of the turn in which they were summoned. After all formations have attempted to rally any summoned units are removed from play and returned to the daemonic pool. This may cause the formation to break as it may now have equal or more blast markers than its number of units. Greater Daemons returned to the Greater daemon pool keep any damage points taken and do not heal these points while off board. When summoned subsequently they maintain this damage. When a formation breaks all of its summoned units are destroyed. When calculating victory points, the Lesser Daemon pool scores half points if the pool has less than or equal to half (round up) its original number of daemons remaining. The Lesser Daemon pool scores full points if the pool has less than or equal to a quarter (round up) its daemons remaining. Treat Greater Daemons as war engines for the purpose of calculating victory points. Favour of the Gods

In the strategy phase of each turn if the Emperor’s Children player rolls a 6 they are rewarded with 1D3 summoning points to add to any lesser daemon pool, however, if they roll a 1 then they lose 1D3 summoning points from any lesser daemon pool.

Augment Summoning

Units with the augment summoning ability add to the dice roll when their formation summons daemons. For example a unit with Augment Summoning (2D3) would give its formation 4D3 summoning points when it summons daemons and a unit with Augment Summoning (6) would give its formation 2D3 + 6 summoning points.

Daemonic Focus

Any formation with a unit with the daemonic focus ability may elect to keep any or all summoned units in play in the end phase. Broken formations may not use this ability as any daemons summoned by this formation are lost when the formation breaks.

Dreadclaws

Dreadclaws allow a chaos formation to enter play using the planetfall rules if a spaceship has been purchased to carry them. Units in a formation with Dreadclaws deploy using the planetfall rules but do not roll for scatter. Place the first unit within 15cm of the pre-plotted drop zone co-ordinates and place all other units in the formation within 15cm of this unit and in coherency. Units may not be placed in impassable terrain or enemy zones of control. The following may be deployed in Dreadclaws: Chaos Dreadnoughts, Emperor’s Children Havocs and Noise Marines.

Chaos Lords

Chaos Space Marine Lord Characters may only be added to core units within a formation. They may not be added to any upgrade units purchased for a formation.

This reference sheet is completely unofficial and in no way endorsed by Games Workshop Limited.

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