A maximum of up to a third of the points available to the army may be spent on
Aircraft, Spacecraft and. Titans. EMPEROR'S CHILDREN CORE FORMATIONS.
EMPEROR’S CHILDREN CORE FORMATIONS FORMATION
UNITS
UPGRADES
Emperor’s Children Retinue
One Chaos Space Marine Lord character and six Noise Marine units
All
POINTS COST 275
EMPEROR’S CHILDREN ELITE FORMATIONS (Up to one for each Emperor’s Children Retinue taken) FORMATION
UNITS
UPGRADES
Emperor’s Children Terminators
One Chaos Space Marine Lord character and four Emperor’s Children Terminator units
Champion, Daemonic Pact, Daemon Prince, Defilers, Dreadnoughts, Icon Bearer, Land Raiders, Warlord
POINTS COST 400
Bike Company
One Chaos Space Marine Lord character and six Emperor’s Children Bike units
Daemonic Pact
300
EMPEROR’S CHILDREN SUPPORT FORMATIONS (Up to two for each Emperor’s Children Retinue taken) FORMATION
UNITS
UPGRADES
Armoured Company
Four to six Chaos Space Marine vehicles chosen from the following: Predators, Land Raiders
Vindicators, Defilers
POINTS COST
Emperor’s Children Defiler Pack
Four Emperor’s Children Defilers
Dreadnoughts
275
Chaos Space Marines
Six Chaos Space Marine units and three Chaos Space Marine Rhinos
Daemonic Pact
250
Daemonic Knights
4 Chaos Daemon Knights
-
300
50 each Predator 75 each Land Raider
EMPEROR’S CHILDREN UPGRADES (Up to four allowed upgrades may be taken by each formation, each different allowed upgrade may be taken once) UPGRADE
UNITS
0-1 Warlord
Replace one Chaos Space Marine Lord character with a Chaos Space Marine Warlord character
POINTS COST
Champion
Add one Chaos Space Marine Champion character associated with the formations faction
Land Raiders
Add up to four Chaos Space Marine Land Raiders
75 each
Vindicators
Add up to three Chaos Space Marine Vindicators
35 each
0-1 Daemon Prince
Replace the unit in the formation that includes a Chaos Space Marine Lord or Chaos Space Marine Warlord character with an Emperor’s Children Daemon Prince unit. If a Warlord Character is replaced the Emperor’s Children Daemon Prince gains the Supreme Commander ability
Daemonic Pact
Allows the formation to summon daemons and adds one lesser daemon to the lesser daemon pool
Defilers
Add up to three Emperor’s Children Defilers
75 each
Dreadnoughts
Add up to three Chaos Dreadnoughts
50 each
Havocs
Replace two Noise Marine units with Emperor’s Children Havoc units
25
Icon Bearer
Add one Icon Bearer character
25
Rhinos
Add up to three Chaos Space Marine Rhinos. You must take exactly enough to carry all units in the formation after any upgrades have been added. No transport spaces may be left over if possible
Dreadclaws
Transport the entire formation in Dreadclaws
FORMATION
UNITS
Hellblade Flight
Three Chaos Hellblade Fighters
200
Helltalon Flight
Two Chaos Helltalon Fighter Bombers
225
0-1 Spacecraft
One Chaos Devastation Cruiser or One Chaos Despoiler Class Battleship
150 250
Questor Titan
One Chaos Questor Titan
275
Subjugator Titan
One Chaos Subjugator Titan
225
Reviler Titan
One Chaos Reviler Titan
650
Painlord Titan
One Chaos Painlord Titan
800
FORMATION
UNITS
Lesser Daemon Pool
Add any number of Lesser Daemons
15 each
Greater Daemon Pool
Add any number of Greater Daemons
50 each
50 50
50
25
10 each 5 each unit
AIRCRAFT, SPACECRAFT AND TITANS POINTS COST
DAEMONS OF CHAOS POINTS COST
USING THE ARMY LIST • A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and Titans.
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CODEX CHAOS SPACE MARINES – EMPEROR’S CHILDREN Strategy Rating: 4 Name
Type
Speed
Armour
CC
FF
Initiative: 1+ (Daemonic Knights 2+) Weapons
Range
Firepower
Notes
Chaos Space Marine Warlord
CH
n/a
n/a
n/a
n/a
Daemon Weapon
(base contact)
Assault Wpns, MW, EA (+1)
Invulnerable Save, Supreme Commander
Chaos Space Marine Lord
CH
n/a
n/a
n/a
n/a
Daemon Weapon
(base contact)
Assault Wpns, MW, EA (+1)
Invulnerable Save, Commander, Leader
Warp Bolt
(15cm)
Small Arms, MW, EA (+1)
Lord has Daemon Weapon, Sorcerer has Warp Bolt
Chaos Space Marine Champion
CH
n/a
n/a
n/a
n/a
Daemonic Bolt
(15cm)
Small Arms, EA (+1), First Str
Augment Summoning (2D3), Invulnerable Save
Chaos Space Marine Icon Bearer
CH
n/a
n/a
n/a
n/a
-
-
-
Daemonic Focus, Invulnerable Save, Leader
Emperor’s Children Daemon Prince
Inf
15cm (30cm)
3+ (4+)
3+
3+
Possessed Weapon
(base contact)
Assault Wpns, MW, EA (+2)
Lash of Pain
(15cm)
Small Arms, MW, EA (+1), First Str
Commander, Fearless, Leader, Reinforced Armour, Teleport. May have wings for speed 30cm, Armour 4+
Bolters
(15cm)
Small Arms
-
Autocannon
45cm
AP5+/AT6+
Doom Sirens
(15cm)
Small Arms, First Str
Power Weapons
(base contact)
Assault Wpns, MW, EA (+1)
2 × Blast Masters
30cm
AP5+/AT6+, Disrupt
Sonic Blasters
(15cm)
Small Arms
2 × Blast Masters
30cm
AP5+/AT6+, Disrupt
Sonic Blasters
(15cm)
Small Arms
Blast Masters
30cm
AP5+/AT6+, Disrupt
Sacrifice to gain Augment Summoning (6)
Chaos Space Marine
Emperor’s Children Terminators
Emperor’s Children Havocs
Noise Marines
Inf
Inf
Inf
Inf
15cm
15cm
15cm
15cm
4+
4+
4+
4+
4+
3+
5+
4+
4+
3+
3+
3+
Fearless, Reinforced Armour, Teleport, Thick Rear Armour
Fearless
Fearless
Emperor’s Children Bikes
Inf
35cm
4+
4+
4+
Doom Sirens
(15cm)
Small Arms, First Strike
Fearless, Mounted
Chaos Space Marine Dreadnought
AV
15cm
4+
4+
4+
Power Fist
(base contact)
Assault Wpns, MW, EA (+1)
Fearless, Walker
Twin Autocannons
45cm
AP4+/AT5+
Chaos Space Marine Rhino
AV
30cm
5+
6+
6+
Twin Bolters
(15cm)
Small Arms
Transport (up to two: Chaos Space Marines, Emperor’s Children Havocs, Noise Marines)
Chaos Space Marine Predator
AV
30cm
4+
6+
5+
2 × Heavy Bolter
30cm
AP5+
-
Twin Lascannons
45cm
AT4+
Twin Heavy Bolters
30cm
AP4+
2 × Twin Lascannons
45cm
AT4+
Reinforced Armour, Thick Rear Armour, Transport (one Emperor’s Children Terminator or up to two: Emperor’s Children Havocs, Noise Marines)
Chaos Space Marine Land Raider
AV
25cm
4+
6+
4+
Chaos Space Marine Vindicator
AV
25cm
4+
6+
4+
Demolisher Cannon
30cm
AP3+/AT4+, Ignore Cover
Walker
Emperor’s Children Defiler
AV
20cm
4+
4+
3+
Sonic Disruptor
45cm
2 × AP5+/AT6+/AA6+, Disrupt
Fearless, Infiltrator, Invulnerable Save, Walker
2 × Blast Masters
30cm
AP5+/AT6+, Disrupt
Battle Claws
(base contact)
Assault Wpns, MW, EA (+1)
Warp Scream
(15cm)
Small Arms, First Str, Ignore Cover
Castigator Cannon
45cm
3 × AP3+/AT5+
Chaos Daemon Knight
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AV
30cm
4+
5+
4+
Fearless, Invulnerable Save, Scout, Walker
EMPEROR’S CHILDREN – CHAOS TITAN LEGION SUPPORT Strategy Rating: 4
Initiative: 1+ (Questor and Subjugator Titans 2+)
Name
Type
Speed
Armour
CC
FF
Weapons
Range
Firepower
Notes
Chaos Subjugator Titan
WE
35cm
5+
3+
5+
2 × Hellclaw 2 × Battlecannon
(base contact) 75cm
Assault Wpns, TK (D3), EA (+1) AP4+/AT4+
Fearless, Reinforced Armour, Walker, May step over units and terrain lower than knees and 2cm across. Dam Cap: 3, Void Shields: 2 Crit: +1 dam, staggers D6cm in random direction, models contacted hit on 6+.
Chaos Questor Titan
WE
35cm
5+
5+
3+
2 × Castigator Cannon 2 × Battlecannon
45cm 75cm
3 × AP3+/AT5+ AP4+/AT4+
Fearless, Reinforced Armour, Walker, May step over units and terrain lower than knees and 2cm across. Dam Cap: 3, Void Shields: 2 Crit: +1 dam, staggers D6cm in random direction, models contacted hit on 6+.
Chaos Reviler Titan
WE
20cm
4+
3+
3+
Battlehead Hell Fist Sonic Devastator Castigator Cannon Tail and
(15cm) (base contact) 45cm 45cm 75cm (base contact)
Small Arms, EA (+2), FF Arc Assault Wpn, TK (D3), EA (+2), F Arc 4 × AP3+/AT4+, Disrupt, FF Arc 3 × AP3+/AT5+, F Arc AP4+/AT4+ Assault Wpns, EA (+1)
Fearless, Reinforced Armour, Walker, May step over units and terrain lower than knees and 2cm across. Dam Cap: 6, Void Shields: 4 Crit: Roll a D6 every turn: on 1 destroyed, units within 5cm hit on 5+, on 2-3 +1 dam, on 4-6 repaired no further trouble.
Chaos Painlord Titan
WE
15cm
4+
2+
3+
Battlehead Lash of Torment 2 × Sonic Devastator Beam of Pleasure Tail and
(15cm) (base contact) 45cm 60cm 75cm (base contact)
Small Arms, EA (+2), FF Arc Assault Wpn, TK (D3), EA (+2), F Arc 4 × AP3+/AT4+, Disrupt, FF Arc MW3+, TK (D3+1), F Arc AP4+/AT4+ Assault Wpns, EA (+1)
Fearless, Reinforced Armour, Thick Rear Armour, Walker, May step over units and terrain lower than knees and 2cm across. Dam Cap: 8, Void Shields: 6 Crit: Roll a D6 every turn: on 1 destroyed, units within 5cm hit on 4+, on 2-3 +1 dam, on 4-6 repaired no further trouble.
EMPEROR’S CHILDREN – CHAOS NAVY SUPPORT Strategy Rating: 4
Initiative: 2+
Name
Type
Speed
Armour
CC
FF
Weapons
Range
Firepower
Chaos Hellblade Fighter
Air
Fighter
6+
-
-
2 × Reaper Autocannons
30cm
AP4+/AT6+/AA6+, FF Arc
Notes -
Chaos Helltalon Fighter Bomber
Air
Fighter Bomber
5+
-
-
Space
n/a
n/a
n/a
n/a
Chaos Despoiler Class Battleship
Space
n/a
n/a
n/a
n/a
15cm 30cm 45cm n/a n/a n/a n/a
2BP, Ignore Cover, FF Arc AT4+/AA4+, FF Arc AP5+/AT6+, FF Arc MW2+, TK (D3) 3BP, MW MW2+, TK (D3) 3BP, MW
-
Chaos Devastation Class Cruiser
Incendiary Bombs Twin Lascannons Havoc Launcher Pin-point Attack Orbital Bombardment 3 × Pin-point Attack Orbital Bombardment
May carry up to twenty units to deploy in Dreadclaws May carry up to forty units to deploy in Dreadclaws. Slow and Steady
EMPEROR’S CHILDREN – CHAOS DAEMONS Name Keeper of Secrets – Greater Daemon of Slaanesh
Type WE
Speed 15cm
Armour 4+
CC 3+
FF 4+
Weapons Lash of Torment Gaze of Slaanesh and
Range (base contact) 30cm (15cm)
Firepower Assault Wpn, MW, EA (+1), First Strike 3 × MW4+ Small Arms, MW, EA (+1), First Strike
Daemonic Beasts – Lesser Daemons Daemonettes – Lesser Daemons of Slaanesh Daemonettes on Steeds – Lesser Daemons of Slaanesh
Inf Inf Inf
20cm 15cm 30cm
4+ 4+ 5+
3+ 3+ 3+
-
Claws and Fangs Daemonic Claws Daemonic Claws
(base contact) (base contact) (base contact)
Assault Wpns Assault Wpns Assault Wpns
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Notes Daemonic Focus, Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker, Summoning Cost (8) Dam Cap: 3 Crit: Destroyed, daemons within 5cm destroyed on 6+. Infiltrators, Invulnerable Save, Summoning Cost (1) First Strike, Invulnerable Save, Summoning Cost (1) First Strike, Invulnerable Save, Summoning Cost (1)
Emperor’s Children Special Rules Summoned Units
Formations that purchase the Daemonic Pact upgrade, or units with this ability, allow the Chaos player to summon daemons to the battlefield. To summon Daemons the player must also have a Daemonic pool from which to summon. This pool contains two sections, one for lesser daemons and one for greater daemons and is not faction specific. The size of such pools must be visible to all players at all times and it is suggested that either tokens or dice are used to indicate the size of each pool available. As daemons are summoned the pool must be changed to reflect its current size. To summon daemons the Chaos player chooses a formation with a daemonic pact and declares its intention to summon before any action roll is made. The player then rolls 2D3 to generate the number of summoning points available for this formation. The number of points required to summon each type of daemonic unit will be noted on its data sheet. The formation may then summon daemons up to the number of summoning points generated, up to the number of points left in the daemonic pool. Any points not used are lost. The faction of the summoning formation determines what type of daemons may be summoned; all formations in an Emperor’s Children army belong to the Slaanesh faction. Slaanesh:
Daemonic Beasts, Keeper of Secrets, Daemonettes, Daemonettes on Steeds
Players may only have one greater daemon for a given faction on the table at a time. Summoned units must be set up within 5cm of a non-summoned unit in the summoning formation. They cannot be placed in enemy zones of control or impassable terrain. Summoned units become part of the summoning formation for all rules purposes as long as they remain on the battlefield. Summoned units do not cause blast markers when they are destroyed, however daemonic units killed in an assault count towards the number of units killed when calculating the modifiers for assault resolution. Summoned units that are destroyed are removed from play and the summoning cost of each unit is lost from the player’s daemonic pool. Summoned units remain in play until the end phase of the turn in which they were summoned. After all formations have attempted to rally any summoned units are removed from play and returned to the daemonic pool. This may cause the formation to break as it may now have equal or more blast markers than its number of units. Greater Daemons returned to the Greater daemon pool keep any damage points taken and do not heal these points while off board. When summoned subsequently they maintain this damage. When a formation breaks all of its summoned units are destroyed. When calculating victory points, the Lesser Daemon pool scores half points if the pool has less than or equal to half (round up) its original number of daemons remaining. The Lesser Daemon pool scores full points if the pool has less than or equal to a quarter (round up) its daemons remaining. Treat Greater Daemons as war engines for the purpose of calculating victory points. Favour of the Gods
In the strategy phase of each turn if the Emperor’s Children player rolls a 6 they are rewarded with 1D3 summoning points to add to any lesser daemon pool, however, if they roll a 1 then they lose 1D3 summoning points from any lesser daemon pool.
Augment Summoning
Units with the augment summoning ability add to the dice roll when their formation summons daemons. For example a unit with Augment Summoning (2D3) would give its formation 4D3 summoning points when it summons daemons and a unit with Augment Summoning (6) would give its formation 2D3 + 6 summoning points.
Daemonic Focus
Any formation with a unit with the daemonic focus ability may elect to keep any or all summoned units in play in the end phase. Broken formations may not use this ability as any daemons summoned by this formation are lost when the formation breaks.
Dreadclaws
Dreadclaws allow a chaos formation to enter play using the planetfall rules if a spaceship has been purchased to carry them. Units in a formation with Dreadclaws deploy using the planetfall rules but do not roll for scatter. Place the first unit within 15cm of the pre-plotted drop zone co-ordinates and place all other units in the formation within 15cm of this unit and in coherency. Units may not be placed in impassable terrain or enemy zones of control. The following may be deployed in Dreadclaws: Chaos Dreadnoughts, Emperor’s Children Havocs and Noise Marines.
Chaos Lords
Chaos Space Marine Lord Characters may only be added to core units within a formation. They may not be added to any upgrade units purchased for a formation.
This reference sheet is completely unofficial and in no way endorsed by Games Workshop Limited.
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