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Thus, it is my great pleasure to end this, and welcome you to A Game of Thrones d20. Remember, it's all about knights, knights, knights (and dragons)!
A comprehensive reference guide to the best-selling fantasy novel series by

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GEORGE R.R. MARTIN

STANDARD OGL EDITION

Product No. #WW08345

A GAME OF THRONES ™ and © 2005 George R. R. Martin. Produced under license.

$49.95 US

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INTRODUCTION

A GAME OF THRONES

D20-BASED OPEN GAMING RPG

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Line Developing By Map By Keith Curtis Jesse Scoble Interior Artwork By Written By Roman “Amok” Papsuev (Character Portraits), Nate Barnes (308-309), Dennis Calero (72-73, 378Elissa Carey, Jonathon Cassie, Simone Cooper, Chris Desmarais, Jason Durall, Debbie 379), Shane Coppage (214-215, 440-441), Thomas Denmark (18-19, 44-45, 62-63, 106-107, 118-119, 184-185, Gallagher, Sam Johnson, David Lyons, Wil Upchurch, Jeremy “Bolthy” Zimmerman. 276-277, 288-289), Chris Dien (94-95, 242-243), Jason Engle (172-173), Mark Evans (36-37, 136-137, Additional Writing By 162-163, 362-363), Jon Hodgson (150-151), Veronica Jones (328-329), Travis Moore (252-253, 262-263), Lee Moyer (7-8, 224-225), William O’Conner (320-321), Chris Seaman (84-85, 126-127), Andrew Trabbold Jesse Scoble, Ian Sturrock (232-233), Beth Trott (53-54), Udon Studio (298-299, Character Classes, Shields) Special Thanks To Playtesting By Elio M. Garcia, Jr. and Linda Antonsson of www.westeros.org for special support, Nathaniel Bennett, Drew Bergstrom, Robin Boles, John Bryan, Jason Castle, Michelle Klein Castle, writing, and consultation. Stephen Cool, Troy Duffy, Dave van Es, Andy Fix, Peter Flanagan, Paul Frazier, Scott Garibay, Kenneth Michael Siciliano for his interview with George R. R. Martin. Gatt, Xavi Gracia, Brian Houston, Maarten Hulshoff, Paul Jackson, David de Jong, Thijs Kreukels, David Troy Duffy, Andy Fix, David de Jong, and Paul Jackson for phase II playtesting above McCaman, Jan Oliehoek, Dylan Pritchard, Bret Smilyk, Mysti Sothen, Robert Stein, Devinder Thiara, George Thompson, Michel van Heijningen, Lorena Wolfe and beyond the call of duty. Joe Saul, who started this whole ball rolling. Contributing Supporters Ryan Dancey, for always picking up the phone when it rang. Matthew Andrews, David Banuelos, Frank Bohnsack, Timothy Carter, Rod Currie, Nagy David, Cyril Demaegd, Dianne Descoteaux, Tod Detre, Herman Duyker, Mark Eggert, Eric Fouvez, Robert French, Editing By Dan Fritz, Javier Gracia, Martin Heidemann, Matthew Hoffman, Andrea Keller, Sebastien Malangeau, Hans Michelle Lyons and Mark C. MacKinnon Manhave, Scott Martin, Darren Miguez, Shawn Moore, Eden Rabatsch, Jeff Rasar, Susan Ray, Darren Richley, K.C. Saniga, Pierre-Alexandre Sicart, Brian Sniffen, Rich Spainhour, Daniel Stanke, Robert Additional Copyediting And Proofing By Brian Barnhill, Andy Fix, Paul Jackson, Doug Justice, Matt Keeley, Jason Kottler, Stehwien, Valerie Tatro, Stephen Tihor, Paul Tucker, Chris Young Vincent Lefavrais, Lisa Leutheuser, Gary London, David McCaman, Karen A. McLarney, Resources Dylan Pritchard, Rich Spainhour, Paul Tucker, Christopher Young WESTEROS.ORG The concordance at www.westeros.org was a tremendous help in putting this book together. The Art Direction and Graphic Production By organisation of the world section (Chapter 15) is based on their listings, and used with their permission. Jeff Mackintosh BROTHERHOOD WITHOUT BANNERS The Brotherhood Without Banners — www.bwbfanclub.com — is an official GRRM fan club. Final Graphic Production By Adam Jury Cover Artwork By Mike S. Miller Final Thanks To George R. R. Martin, for creating Westeros in the first place. © 2005 GUARDIANS OF ORDER, INC. All Rights Reserved. GUARDIANS OF ORDER is a trademark of GUARDIANS OF ORDER, INC. A Game of Thrones and “A Song of Ice and Fire” © 2005 GEORGE R.R. MARTIN. All rights reserved. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. All right reserved under international law. No part of this book may be reproduced in part or in whole, in any form or by any means, without permission from the publisher, except for Open Gaming Content and personal copies of the character sheet, or brief quotes for use in reviews. PDF Version 1.0 (August 2005) • Print Edition: ISBN 1-58846-942-5 • Production Number WW08345 Created and designed by Guardians Of Order, Inc. • [email protected] • http://www.guardiansorder.com Published and distributed by White Wolf Publishing, Inc./Sword & Sorcery Studios • http://www.swordsorcery.com

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Z z FOREWORD

Winter... The end of 2004 seemed to bring the words of House Stark home to the offices of Guardians Of Order. Winter certainly seemed to have arrived. The falling American dollar, the slump in the RPG industry, and other factors beyond our control threatened to bury us in that cold darkness. November of 2004 marked my second full year on the project, and the prospect of abandoning it when the end was “just in sight” filled me with despair. Guardians Of Order met as a team and planned a course forward. We would put our all into finishing this book, come hell or ... well ... endless winter, I suppose. Mark would make it his top priority to help me put the pieces into place. Jeff would refine his layout and continue to whip his team of artists to make this as pretty a book as a southron garden. I kept jabbing several writers with hot pokers, constantly asking for just a few more words about poisons or NPC write-ups or the Targaryen succession. And Adam went beyond the call of duty — for this was never directly his project — to hammer out tremendous web support, and help Mark design the Enlightened Self-Interest campaign. Which is where our friends, and GRRM’s fans, came aboard. Our ESI campaign in January 2005 found tremendous support, patience, and understanding. Many of you were instrumental in helping us cross that dark time, and make this book happen. It is roughly two-and-a-half years since this project commenced. Guardians Of Order — Mark, Jeff, Adam, David (whose work on BESM 3e was instrumental to the AGOT Tri-Stat rules, available in the deluxe edition and a separate Tri-Stat edition), and myself — have made a lot of sacrifices to craft this book. More than that, the entire list of writers, editors, and artists made this happen. It was, overall, a monstrous project. Never would I have imagined we’d burn through (and burn out, in some cases) 17 writers, 2 editors, 2 copyeditors, and 20 artists. Not quite herding cats (or training dragons), but close.

Jesse Scoble Summer 2005

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What you hold here is our testament to the epic world that GRRM has created. The world of Westeros (and the queer East) is a noble, amazing, exotic, terrible, deadly, sad, and also joyous place. We wanted to write more than a simple game adaptation, but also make a packed resource book for all of us who have fallen in love with ASOIAF. It’s a strange time for all of us at Guardians Of Order. Most of us have moved or are moving on, as life’s courses take each on his own way. But no matter how much, or how little, we continue to work for Mark and GoO, I feel quite privileged to have led this crew, and have my stamp upon this tome. And it goes without saying that it was hellishly exciting to work with George himself, but there, I’ve just said it. It was an honour. Thus, it is my great pleasure to end this, and welcome you to A Game of Thrones d20. Remember, it’s all about knights, knights, knights (and dragons)!

DESIGNER’S NOTE: CAVEAT: APPROVAL VS. CANON

DESIGNER’S NOTE: ACCURACY OF NUMBERS

Although George R.R. Martin himself approved and authorised all the material concerning the Seven Kingdoms, including certain grey areas, the only official canon is what appears directly in the novels. Everything else — from place names to knights’ shields to house words — may be changed as the story progresses. Therefore please take anything “new” here with that in mind — it is true, unless George decides to change it.

The estimations for the strength of armies and the number of swords any house commands was derived from consultation with www.westeros.org. George Martin has allowed us to keep them in, because they benefit role-playing campaigns significantly. He refuses to confirm or deny the numbers, however, and suggests that medieval historians, scholars, and presumably maesters often disagree about the facts. Similarly, prices and values of items are given a “best estimate.” The relationship of coins (a penny to a groat to a stag to a dragon) is accurate, but the prices for items may vary wildly between two regions, between different seasons, and between the RPG and the novels.

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Table of Contents Tully.. . . .. . . .. . . .. . . .. . . .. . 86 Tyrell. . . .. . . .. . . .. . . .. . . .. . .87 Frey .. . . .. . . .. . . .. . . .. . . .. . 88 Umber . .. . . .. . . .. . . .. . . .. . 88 No House . . .. . . .. . . .. . . .. . 89 Social Status .. . . .. . . .. . . .. . 90

Chapter 1: Introducing a Game of Thrones 8 Summary: Book One. . .. . . .. . . .. . . .9 What is a Game of Thrones RPG? 14 Example of Game Play. .. . . .. . . .. . . 16 History of Fantasy. .. . . .. . . .. . . .. . .20

Chapter 5: House Affiliations .. . . .. . . .. . . 74 Step 5: Select House Affiliation . .. . . 74 Arryn . . .. . . .. . . .. . . .. . . .. . .77 Baratheon . . . .. . . .. . . .. . . .. . .78 Greyjoy. .. . . .. . . .. . . .. . . .. . .79 Lannister .. . . .. . . .. . . .. . . .. . 80 Martell . .. . . .. . . .. . . .. . . .. . . 81 Stark . . . .. . . .. . . .. . . .. . . .. . .82 Targaryen.. . . .. . . .. . . .. . . .. . .83

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Chapter 4: Backgrounds. .. . . .. . . .. . . .. . .54 Step 4: Select Background . .. . . .. . .54 Dorne . . .. . . .. . . .. . . .. . . .. . .56 The Dothraki Sea .. . . .. . . .. . .57 The Free Cities . . .. . . .. . . .. . .58 The Iron Islands . .. . . .. . . .. . 60 King’s Landing . . .. . . .. . . .. . . 61 The North . . .. . . .. . . .. . . .. . .64 The Reach . . .. . . .. . . .. . . .. . .65 The Riverlands . . . .. . . .. . . .. . 66 The Stormlands. . .. . . .. . . .. . .67 The Vale of Arryn .. . . .. . . .. . 68 The Westerlands . .. . . .. . . .. . 69 The Wild.. . . .. . . .. . . .. . . .. . .70

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Chapter 3: Ability Scores.. . . .. . . .. . . .. . .47 Step 3: Generate Ability Scores . .. . .47

Chapter 6: Character Class. . .. . . .. . . .. . .93 Step 6: Select Class . . . .. . . .. . . .. . .93 Class Descriptions .. . . .. . . .. . . .. . 98 Artisan . .. . . .. . . .. . . .. . . .. . 100 Godsworn . . .. . . .. . . .. . . .. . 103 Hunter . .. . . .. . . .. . . .. . . .. . 108 Knave . . .. . . .. . . .. . . .. . . .. . 110 Maester. .. . . .. . . .. . . .. . . .. . 113 Man-at-arms . .. . . .. . . .. . . .. . 116 Noble . . .. . . .. . . .. . . .. . . .. . 120 Raider . . .. . . .. . . .. . . .. . . .. . 122 Prestige Classes . . .. . . .. . . .. . . .. . 128 Bloodrider . . .. . . .. . . .. . . .. . 128 Brother of the Kingsguard . .. . 131 Commander. .. . . .. . . .. . . .. . 132 Knight . .. . . .. . . .. . . .. . . .. . 134 Night’s Watch Ranger. .. . . .. . 138 Night’s Watch Steward.. . . .. . 140 Spy .. . . .. . . .. . . .. . . .. . . .. . 142 Water Dancer .. . . .. . . .. . . .. . 144

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Chapter 2: Character Creation Basics . .. . .38 Character Creation Summary Chart 39 Background Points .. . . .. . . .. . . .. . .39 Step 1: Discussion. .. . . .. . . .. . . .. . .40 Step 2: Character Outline . . .. . . .. . .42

Chapter 7: Skills . . . .. . . .. . . .. . . .. . . .. . 147 Step 7: Select Skills . . . .. . . .. . . .. . 147 Chapter 8: Feats.. . . .. . . .. . . .. . . .. . . .. . 161 Step 8: Select Feats.. . . .. . . .. . . .. . 161 Background Feats .. . . .. . . .. . 166 General Feats .. . . .. . . .. . . .. . 171 Legendary Feats. . .. . . .. . . .. . 183 Chapter 9: Reputation and Influence . . .. . 187 Step 9: Assign Reputation and Influence . .. . 187

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Reputation . . .. . . .. . . .. . . .. . 187 Influence .. . . .. . . .. . . .. . . .. . 189 Chapter 10: Character Defects.. . . .. . . .. . 195 Step 10: Select Character Defects.. . 195 Chapter 11: Equipment . . .. . . .. . . .. . . .. .203 Introduction. . .. . . .. . . .. . . .. . . .. .203 Starting Equipment . . .. . . .. .203 Highborn and Wealth. .. . . .. .203 Lowborn and Wealth . .. . . .. .204 Wealth and Money .. . . .. . . .. . . .. .205 Trade Goods .. . . .. . . .. . . .. .205 Weapons. .. . . .. . . .. . . .. . . .. . . .. 206 Armour. . .. . . .. . . .. . . .. . . .. . . .. . 211 Goods and Services . . . .. . . .. . . .. . 216 Special and Superior Items .. . 218 Breaking Objects . .. . . .. . . .. . . .. .220 Poisons . . .. . . .. . . .. . . .. . . .. . . .. . 221 Chapter 12: Game Mechanics .. . . .. . . .. .226 Introduction. . .. . . .. . . .. . . .. . . .. .226 Time .. . . .. . . .. . . .. . . .. . . .. . . .. .226 Taking Action .. . . .. . . .. . . .. . . .. .228 Ability Checks . . .. . . .. . . .. .229 Skill Checks .. . . .. . . .. . . .. .229 Opposed Checks. .. . . .. . . .. .229 Combat . .. . . .. . . .. . . .. . . .. . . .. .234 Combat Flowchart . . . .. . . .. .234 Initiative .. . . .. . . .. . . .. . . .. .235 Actions in Combat . . . .. . . .. .236 Attack Options . . .. . . .. . . .. . 241 Defence. .. . . .. . . .. . . .. . . .. .249 Damage. .. . . .. . . .. . . .. . . .. . 251 Tournaments .. . . .. . . .. . . .. .258 Example of Combat . . .. . . .. .259 Using Reputation and Influence . .. . 261

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Chapter 13: Playing in the Seven Kingdoms . . .. . . .. . 271 Introduction. . .. . . .. . . .. . . .. . . .. . 271 Creating a Hero . . .. . . .. . . .. . . .. .273 Living in the Seven Kingdoms . . .. . 281 Play Style: Noble House. . .. . 281 Play Style: Game of Thrones 283 Play Style: Band of Heroes .. .285 Contributions .. . . .. . . .. . . .. . . .. 286 Player Advice Summary . . . .. .287

Mechanics: Game Mastering Basics 311 Advice Summary for the GM . . . .. . 313 A GM’s Miscellany.. . . .. . . .. . . .. . 314 Classes for NPCs . .. . . .. . . .. . . .. . 314 Commoner . .. . . .. . . .. . . .. . 315 Godswife of the Great Shepherd 315 Night’s Watch Builder .. . . .. . 317 Maegi . . .. . . .. . . .. . . .. . . .. . 318 Magic . . . .. . . .. . . .. . . .. . . .. . . .. .322 Translating Fantasy d20 Characters 327 Character Advancement .. . . .. . . .. .330 Bestiary. . .. . . .. . . .. . . .. . . .. . . .. .333

Chapter 14: GMing the Seven Kingdoms .. .290 Introduction. . .. . . .. . . .. . . .. . . .. .290 Themes of the Seven Kingdoms.292 Fantastic Elements.. . . .. . . .. .293 Defining the Game .. . . .. . . .. . . .. .294 Creating the Game .. . . .. . . .. . . .. 300 Defining the Experience . . . .. 300 Designing Campaigns. .. . . .. .303 Designing Convention Games 306 Keeping the Players Interested 307

Open Game License Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the

Chapter 15:

Chapter 16:

Characters from A Game of Thrones . .. . 391 Major Characters . .. . . .. . . .. . . .. .392 Minor Characters . .. . . .. . . .. . . .. . 414 d20 Character Sheets. . .. . . .. . . .. .442 Sample NPCs .. . . .. . . .. . . .. . . .. .459 A Game of Thrones Character Glossary. .472 Glossary of d20 Game Terms.. . . .. . . .. .483 Blank Character Sheet . . .. . . .. . . .. . . .. 496

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The World of A Game of Thrones.. . . .. . . 344 Introduction. . .. . . .. . . .. . . .. . . .. .344 Recent History of the Seven Kingdoms 346 King’s Landing.. . . .. . . .. . . .. . . .. .355 Dragonstone. . .. . . .. . . .. . . .. . . .. .358 The North . . . .. . . .. . . .. . . .. . . .. 360

Iron Islands . . .. . . .. . . .. . . .. . . .. 369 Riverlands .. . . .. . . .. . . .. . . .. . . .. .372 Mountains of the Moon .. . . .. . . .. .375 Westerlands . . .. . . .. . . .. . . .. . . .. 380 The Reach.. . . .. . . .. . . .. . . .. . . .. .382 Stormlands . . .. . . .. . . .. . . .. . . .. .384 Dorne . . . .. . . .. . . .. . . .. . . .. . . .. 386 The East . .. . . .. . . .. . . .. . . .. . . .. 388

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Path of Magic Copyright 2002, Fantasy Flight Publishing, Inc. Spells & Spellcraft Copyright 2002, Fantasy Flight Publishing, Inc. Path of the Sword Copyright 2002, Fantasy Flight Publishing, Inc. Tournaments, Fairs, and Taverns Copyright 2002, Natural 20 Press BESM d20 Revised Copyright 2003, Guardians Of Order, Inc. Conan the Role-Playing Game Copyright 2003, Conan Properties International LLC. Player’s Guide to Rangers and Rogues Copyright 2003, White Wolf Publishing Inc. A Game of Thrones RPG Copyright 2005, Guardians Of Order, Inc.

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