Intro to Computer Science Java.pdf - Boulder Valley School District

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High School. D77 - Introduction to Computer. Science/. Java Programming. Curriculum Essentials. Document. Boulder Valley School District. Department of ...
High School D77 - Introduction to Computer Science/ Java Programming Curriculum Essentials Document

Boulder Valley School District Department of CTEC June 2012

Introduction Java Programming Using Computational Thinking and Engineering Principles is a one-semester course is an introduction to Java Programming emphasizing its foundation in computational thinking, an interdisciplinary method of scientific inquiry. Topics will be taught emphasizing STEM domains and will include, but are not limited to: data types, variables, and arithmetic operations, strings, arrays, streams and files, graphics, and methods and constructions. Students will also gain experience with objectoriented programming and project-based learning utilizing ideas of computer graphics and game programming and its application in building mathematical models that are of interest to scientists and engineers. D77 Java Programming is a prerequisite to D78 AP Computer Science Java and D86 C++ Programming. This course is mostly modeled after the Computer Science Concepts and Practices course from K–12 Computer Science Standards with greater emphasis on Java Programming. Details of the Computer Science Concepts and Practices course can be found at the Computer Science Teachers Association website: http://csta.acm.org.

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Introduction to Computer Science/ Java Programming Overview Course Description

Topics at a Glance

This one semester course is an introduction to Java Programming emphasizing its foundation in computational thinking, an interdisciplinary method of scientific inquiry. Topics will be taught emphasizing STEM domains and will include, but are not limited to: data types, variables, and arithmetic operations, strings, arrays, streams and files, graphics, and methods and constructions. Students will also gain experience with object-oriented programming and project-based learning utilizing ideas of computer graphics and game programming and its application in building mathematical models that are of interest to scientists and engineers. D77 Java Programming is a prerequisite to D78 AP Computer Science Java and D86 C++ Programming.

Computational Thinking * Classify problems as tractable, intractable, or computationally unsolvable. * Evaluate algorithms by their efficiency, correctness, and clarity. * Compare and contrast simple data structures and their uses (e.g., arrays and lists). * Discuss the interpretation of binary sequences in a variety of forms (e.g., instructions, numbers, text, sound, image). * Use models and simulations to help formulate, refine, and test scientific hypotheses. * Analyze data and identify patterns through modeling and simulation. * Decompose a problem by defining new functions and classes.

Assessments • • • • •

Labs Assignments Individual and Group Projects Classroom Blogs / Forums Selected Readings Quizzes and Work Sheets

Java Programming Data types, variables, arithmetic operations, strings, arrays, streams and files, graphics, iterations, conditionals and OOP Computers & Communications Devices * Discuss the impact of modifications on the functionality of application programs. * Identify and describe hardware (e.g., physical layers, logic gates, chips, components). Collaboration * Demonstrate software life cycle process by participating on a project team. * Evaluate programs written by others for readability and usability. Community, Global, & Ethical Impacts * Demonstrate ethical use of modern communication media and devices. * Identify laws and regulations that impact the development and use of software. * Analyze the impact of government regulation on privacy and security. * Differentiate among open source, freeware, and proprietary software licenses and their applicability to different types of software.

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Prepared Graduates The preschool through twelfth-grade concepts and skills that all students who complete the Colorado education system must master to ensure their success in a postsecondary and workforce setting. 1. CTE Essential Skills: Academic Foundations

ESSK.01: Achieve additional academic knowledge and skills required to pursue the full range of career and postsecondary education opportunities within a career cluster. Prepared Graduate Competencies in the CTE Essential Skills standard:  Complete required training, education, and certification to prepare for employment in a particular career field  Demonstrate language arts, mathematics, and scientific knowledge and skills required to pursue the full range of post-secondary and career opportunities

2. CTE Essential Skills: Communications Standards

ESSK.02: Use oral and written communication skills in creating, expressing, and interrupting information and ideas, including technical terminology and information Prepared Graduate Competencies in the CTE Essential Skills standard:  Select and employ appropriate reading and communication strategies to learn and use technical concepts and vocabulary in practice  Demonstrate use of concepts, strategies, and systems for obtaining and conveying ideas and information to enhance communication in the workplace

3. CTE Essential Skills: Problem Solving and Critical Thinking

ESSK.03: Solve problems using critical thinking skills (analyze, synthesize, and evaluate) independently and in teams using creativity and innovation.

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Prepared Graduate Competencies in the CTE Essential Skills standard:  Employ critical thinking skills independently and in teams to solve problems and make decisions  Employ critical thinking and interpersonal skills to resolve conflicts with staff and/or customers  Conduct technical research to gather information necessary for decision-making

4. CTE Essential Skills: Safety, Health, and Environmental

ESSK.06: Understand the importance of health, safety, and environmental management systems in organizations and their importance to organizational performance and regulatory compliance Prepared Graduate Competencies in the CTE Essential Skills standard:  Implement personal and jobsite safety rules and regulations to maintain safe and helpful working conditions and environment  Complete work tasks in accordance with employee rights and responsibilities and employers obligations to maintain workplace safety and health

5. CTE Essential Skills: Leadership and Teamwork

ESSK.07: Use leadership and teamwork skills in collaborating with others to accomplish organizational goals and objectives Prepared Graduate Competencies in the CTE Essential Skills standard:  Employ leadership skills to accomplish organizational skills and objectives

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6. CTE Essential Skills: Employability and Career Development

ESSK.09: Know and understand the importance of employability skills; explore, plan, and effectively manage careers; know and understand the importance of entrepreneurship skills Prepared Graduate Competencies in the CTE Essential Skills standard:  Indentify and demonstrate positive work behaviors and personal qualities needed to be employable  Develop skills related to seeking and applying for employment to find and obtain a desired job

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COLORADO COMMUNITY COLLEGE SYSTEM CAREER & TECHNICAL EDUCATION TECHNICAL STANDARDS REVISION & ACADEMIC ALIGNMENT PROCESS Colorado’s 21st Century Career & Technical Education Programs have evolved beyond the historic perception of vocational education. They are Colorado’s best kept secret for: • Relevant & rigorous learning • Raising achievement among all students • Strengthening Colorado’s workforce & economy Colorado Career & Technical Education serves more than 116,000 Colorado secondary students annually through 1,200 programs in 160 school districts, 270 High Schools, 8 Technical Centers, 16 Community Colleges & 3 Technical Colleges. One of every three Colorado high school students gains valuable experiences by their enrollment in these programs. ALIGNMENT REQUIRED BY SB 08-212 22-7-1005. Preschool through elementary and secondary education - aligned standards adoption - revisions. 2(b): In developing the preschool through elementary and secondary education standards, the State Board shall also take into account any Career & Technical Education standards adopted by the State Board for Community Colleges and Occupational Education, created in Section 23-60-104, C.R.S., and, to the extent practicable, shall align the appropriate portions of the preschool through elementary and secondary education standards with the Career and Technical standards. STANDARDS REVIEW AND ALIGNMENT PROCESS Beginning in the fall of 2008, the Colorado Community College System conducted an intensive standards review and alignment process that involved: NATIONAL BENCHMARK REVIEW Colorado Career & Technical Education recently adopted the Career Cluster and Pathway Model endorsed by the United State Department of Education, Division of Adult and Technical Education. This model provided access to a national set of business and industry validated knowledge and skill statements for 16 of the 17 cluster areas. California and Ohio provided the comparative standards for the Energy cluster • Based on this review Colorado CTE has moved from program-specific to Cluster & Pathway based standards and outcomes • In addition, we arrived at fewer, higher, clearer and more transferrable standards, expectations and outcomes. COLORADO CONTENT TEAMS REVIEW The review, benchmarking and adjusting of the Colorado Cluster and Pathway standards, expectations and outcomes was through the dedicated work of Content Teams comprised of secondary and postsecondary faculty from across the state. Participation by instructors from each level ensured competency alignment between secondary and postsecondary programs. These individuals also proposed the draft academic

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alignments for math, science reading, writing and communication, social studies (including Personal Financial Literacy) and post secondary and workforce readiness (PWR.)

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ACADEMIC ALIGNMENT REVIEW In order to validate the alignment of the academic standards to the Career & Technical Education standards, subject matter experts in math, science, reading, writing and communication, and social studies were partnered with career & technical educators to determine if and when a true alignment existed. CURRENT STATUS • One set of aligned Essential skills to drive Postsecondary and Workforce Readiness inclusion in all Career & Technical Education programs. • 52 pathways with validated academic alignments • 12 pathways with revised standards ready for alignment (currently there are no approved programs in these pathways) • 21 pathways where no secondary programming currently exists. Standards and alignments will be developed as programs emerge. • Available for review at: www.coloradostateplan.com/content_standards.htm

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Colorado Career & Technical Education Standards Academic Alignment Reference System The Career & Technical Education standards have been organized by Career Cluster (17) and Pathway (81). In addition, a set of “Essential Skills” was developed to ensure the Postsecondary and Workforce Readiness within any cluster or pathway. These workforce readiness skills are applicable to all career clusters and should form the basis of each CTE program. Organization Essential Skills There exists a common set of knowledge and skills that are applicable to all students regardless of which cluster or pathway they choose. This set of standards, is meant for inclusion in each program to enhance the development of postsecondary and workforce readiness skills. Career Cluster A Career Cluster is a grouping of occupations and broad industries based on commonalities. The 17 Career Clusters organize academic and occupational knowledge and skills into a coherent course sequence and identify pathways from secondary schools to two- and four-year colleges, graduate schools, and the workplace. Students learn in school about what they can do in the future. This connection to future goals motivates students to work harder and enroll in more rigorous courses. Career Pathway Pathways are sub-groupings of occupations/career specialties used as an organizing tool for curriculum design and instruction. Occupations/career specialties are grouped into Pathways based on the fact that they require a set of common knowledge and skills for career success. Prepared Completer Competency This level targets the “big ideas” in each pathway. These are the competencies that all students who complete a CTE pathway must master to ensure their success in a postsecondary and workforce setting. Prepared Completer Competencies will not usually be “course” specific but grow with the student’s progression through the sequence of courses. Concept/Skill The articulation of the concepts and skills that indicates a student is making progress toward being a prepared completer. They answer the question: What do students need to know and be able to do? Evidence Outcome The indication that a student is meeting an expectation at the mastery level. How do we know that a student can do it? Pathway Abbreviation (4 Letter)

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Academic Alignments Academic alignments, where appropriate in Math, Reading, Writing and Communication, Science and Social Studies (including Personal Financial Literacy) were defined by CTE and academic subject matter experts using the following criteria: • It was a point where technical and academic content naturally collided; • The student must demonstrate adequate proficiency with the academic standard to perform the technical skill; and • It could be assessed for both academic and technical understanding. Colorado’s CTE programs have had academic alignments dating back to the early 1990’s. While these alignments resulted in an increase in academic focus in CTE programs, the reality is that a true transformation in intentional teaching toward the academic standard was limited. With these alignments comes a new expectation: If a CTE instructor is teaching a CTE concept that has an identified alignment, they must also be intentional about their instruction of the academic standard. CCCS will be providing professional development and instructional resources to assist with the successful implementation of this new expectation. In addition, this expanded expectation will require increased collaboration between CTE and academic instructors to transform teaching and learning throughout each school. For each set of Cluster and Pathway standards, the academic alignments have been included and are separated by academic area. CCCS chose to align at the “Evidence Outcome” level. The aligned academic evidence outcome follows the CTE evidence outcome to which it has been aligned. For a sample, see Illustration A.

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The academic standard number used in the alignments matches the Colorado Department of Education standards numbering convention.

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ITCO.04 ITCO.04.01 ITCO.04.01.d ITCO.04.02 ITCO.04.02.a ITCO.04.02.c ITCO.05 ITCO.05.01 ITCO.05.01.a ITCO.05.01.b ITCO.05.01.c ITCO.05.01.d ITCO.05.01.e ITIM.01 ITIM.01.02 ITIM.01.02.a ITIM.02 ITIM.02.01 ITIM.02.01.a ITIM.02.01.b ITIM.02.01.d ITPR.01 ITPR.01.01 ITPR.01.01.b ITPR.01.01.c

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Know and understand the importance of professional ethics, legal responsibilities and employability skills. Explore, plan, and effectively manage careers. Apply standard practices and behaviors that meet legal and ethical responsibilities and exhibit positive cyber-citizenry to understand legal issues faced by IT professionals. Describe the role of copyright and intellectual property and the use of materials created by others. Identify and explore careers in the IT field. Demonstrate an understanding of the various IT careers in Private, Public, and non-profit sectors . Identify and explore post-secondary opportunities in IT. Use the technical knowledge and skills required to pursue the targeted careers for all pathways in the career cluster, including knowledge of design, operation, and maintenance of technological systems critical to the career cluster. Demonstrate knowledge of the hardware components associated with information systems. Explain the fundamentals of operating systems. Explain the role of number systems in information systems. Identify computer classifications and hardware. Describe the function of computers. Explain the difference between “memory” and “storage". Understand and implement the design and development process for the production of quality interactive media. Define scope of work to meet customer requirements. Prepare functional and visual design specifications for a project. (ie storyboards, flowcharts, user interface, navigational schema, etc). Understand and demonstrate the use of software and hardware for digital communication production, development and project management. Demonstrate the ability to work with appropriate software tools. Demonstrate proficiency in the use of digital imaging tools, digital video techniques, and equipment. (i.e. bitmapped image editing, vector based editing, layers, channels, masks, etc) . Demonstrate knowledge of available graphics, video, motion graphics, web software programs. Demonstrate knowledge of integrated development environments (such as Visual Studio, Dreamweaver, Flash, Waterproof, etc. Identify and analyze customer software needs and requirements to guide programming and software development. Gather data to identify customer requirements. Identify input and output requirements. Identify system processing requirements.

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ITPR.01.01.d Identify hardware, networking, and software system requirements. ITPR.01.01.e Demonstrate knowledge of nonfunctional requirements (eg security, integrity response time, reliability, support and documentation). ITPR.01.02 Conduct requirements analysis. ITPR.01.02.a Analyze information from users. ITPR.01.02.b Perform workflow analysis. ITPR.01.02.c Define the issue or opportunity to be solved by the application. ITPR.01.03 Identify and assess the potential importance and impact of new IT technologies. ITPR.01.03.a Identify new technologies and data communication trends relevant to information technology. ITPR.01.03.b Assess the importance of new technologies to future developments. ITPR.01.03.c Understand the importance of testing new technologies before implementation to customers. ITPR.02 Design a software application using the software development process to deliver a product to the customer. ITPR.02.01 Utilize software development processes and methodology. ITPR.02.01.a Demonstrate Problem analysis for a given software problem. ITPR.02.01.c Identify roles of team members/customers in the software development process. ITPR.02.01.d Understand the Systems Development Life Cycle. ITPR.02.02 Create design specifications of a computer application. ITPR.02.02.a Design a software application that meets the requirements of the given problem. ITPR.02.02.b Analyze and prepare logic using pseudocode and/or program flowchart. ITPR.02.02.c Demonstrate the use of current design tools in the design process. ITPR.02.02.d Summarize the use of the principles of effective information management, information organization, and information-retrieval skills when designing a software application. ITPR.02.02.e Explain computing/networking hardware and software architecture. ITPR.03 Produce (code) a computer application to demonstrate proficiency in developing an application using the appropriate programming language. ITPR.03.01 Demonstrate proficiency of programming language concepts. ITPR.03.01.a Demonstrate knowledge of the hardware-software connections. ITPR.03.01.b Demonstrate knowledge of the concepts of data and procedural representations. ITPR.03.01.c Demonstrate knowledge of the basic principles for analyzing a programming program. ITPR.03.01.d Demonstrate knowledge of the basics of structured or object-oriented language. ITPR.03.02 Demonstrate proficiency in developing an application using an appropriate programming language. ITPR.03.02.a Demonstrate knowledge of current key programming languages and the Interactive Development Environment (IDE) they are used in. ITPR.03.02.b Translate data structure and program design into code in an appropriate language. ITPR.03.02.c Demonstrate knowledge of key constructs and commands specific to a language. ITPR.03.02.d Demonstrate knowledge of how to resolve program implementation issues (e.g., debugging, documentation, auditing). ITPR.03.02.e Prepare code documentation. ITPR.03.02.f Prepare and conduct unit testing and implement fixes. ITPR.04 Implement software testing procedures and quality assurance tasks to ensure quality service and products. ITPR.04.01 Develop a test plan and perform testing and validation. ITPR.04.01.a Define test procedures using new or established procedures for testing, indentifying, and tracking resolutions. ITPR.04.01.b Develop and perform test cases using requirements and design specifications. ITPR.04.02 Summarize software quality assurance procedures. ITPR.04.02.b Validate internal code documentation. ITPR.04.02.c Recognize the relationship between dependability, functionality, and ease of use. ITPR.04.02.d Conduct a validation of code and/or inspection to ensure completeness and accuracy.

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ITPR.06 Design, develop, and maintain a database to store information. ITPR.06.01 Utilize database development processes to analyze and design a database. ITPR.06.01.a Identify appropriate database type based on customer requirements, availability of software and hardware resources, and distribution specifications, etc. ITPR.06.02 Create, populate, and maintain a database. ITPR.06.02.a Create a database from design specifications using both program code and Graphic User Interface (GUI) processes when provided by the database software. STCO.01 Understand and demonstrate the characteristics, scope and core concepts of technology. STCO.01.01 Understand and apply tools, materials and processes. STCO.01.01.a Apply and create an appropriate process for an assigned situation to solve a real world problem, using tools and materials. STCO.01.01.b Interpret of results of a study, including inferences and predictions. - Define and explain the meaning of significance (both practical and statistical). STCO.01.02 Apply characteristics of technology. STCO.01.02.a Analyze rate, goal and commercialization of technology through a production process. STCO.01.03 Use the appropriate technology to determine scope. STCO.01.03.a Demonstrate the ability to formulate results by the collection and interpretation of data. STCO.01.04 Identify and apply the core concepts of technology. STCO.01.04.a Demonstrate the ability to characterize a plan and identify the necessary tools that will produce a technical solution when given a problem statement. STCO.01.04.b Describe the elements of good engineering practice (e.g. understanding customer needs, planning requirements, analysis, using appropriate tools and materials, prototyping, test, evaluation and verification. STCO.01.04.c Effectively use project management techniques (including, but not limited to, time management practices, effective organizational skills, conduct analysis of cost, resources, and production capability and quality practices with continuous improvement STCO.01.04.d Apply knowledge of scientific development to solve real world technical applications. STCO.02 Understand and demonstrate the relationships among technologies and the connections between technology and other fields of study. STCO.02.02 Synthesize and apply technological knowledge and advances of science and mathematics. STCO.02.02.a Develop, communicate, and justify an evidence-based scientific prediction regarding the effects of the action-reaction force pairs on the motion of two interacting objects. STCO.02.02.b Use mathematical principals to analyze the application of an existing material or system with the goal of improving and modifying it. STCO.02.02.c Gather, analyze and interpret data on chemical and physical properties of elements (e.g., density, melting point, boiling point, pH, conductivity). STCO.02.02.d Develop, communicate and justify an evidence based scientific explanation regarding the potential or kinetic nature of a type of energy. STCO.02.02.e Use appropriate computation methods that encompasses estimation, calculation, and degree of precision. STCO.02.02.f Find solutions to equations involving power and exponential functions; solve these equations graphically or numerically or algebraically using calculators, graphing utilities or other. STCO.05 Develop and demonstrate an understanding of the role of troubleshooting, research and development, invention and innovation, and experimentation in problem solving. STCO.05.02 Implement trouble shooting techniques in problem solving. STCO.05.02.a Gather knowledge to correct issues relevant to use and preventative maintenance. (the noisy belt, leaking window, screws to repair human joints, Hubble telescope). STCO.05.02.b Analyze and interpret prior knowledge of tools, materials and processes to create a plan of action. STCO.05.02.c Gather, analyze and interpret data and graphs regarding position, velocity and acceleration of moving objects. STCO.05.02.d Develop new ideas to solve and eliminate recurring issues.

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STCO.06

Understand and demonstrate the attributes of design by applying the design process and assessing the impact of bringing a product to market. STCO.06.02 Use the attributes of design. STCO.06.02.a Understand that design is a creative planning process that leads to useful products and systems. STCO.06.02.b Explain how the requirements of a design, such as criteria, constraints, and efficiencies sometimes compete with each other. STCO.06.03 Utilize the design process. STCO.06.03.a Demonstrate the design process by defining a problem, brainstorming, researching and generating ideas, identifying criteria and specifying constraints, and exploring possibilities. STCO.06.03.b Select an approach, develop a design proposal, make a model or prototype, test and evaluate the design using specifications, refine the design, create or make it, and communicate processes and results. STCO.06.03.c Understand that the design needs to be continually checked and critiqued, and the ideas of the design must be redefined and improved.

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Academic Vocabulary for - D77-Java Programming Using Computational Thinking & Engineering Principles General CS Vocabulary Adapted from: http://quizlet.com Application

Enables users to perform task; Example: shareware, freeware, open source

CPU

Central processing unit, everything is overseen and processed by CPU

Binary Data

Hard drive being measured by, example: gigabits, mega bites

BIOS Cache

Basic Input Output Device, make sure CPU function, loads the CPU though process of instruction Uses RAM, store frequently used data with fast RAM that goes straight to CPU

Device Drivers

Software developed to allow interact between a hardware device

Domain Name

Human readable IP address; Example: Porters.org

Firmware

Hard coded info needed to run software

Firmware

Hard drive is stored--

Info/instructions embedded in hard ware, needed to run software; example: BIOS Copy righted software made available for free for unlimited time; example: iTunes Large capacity storage spaces used to hold info such as programs and documents, holds all software and files used on computer Permanently

Hardware

Physical components of a computer

HTML

Input device

Hyper text markup language: is not a programing language but a markup language, use markup tags to create websites. it tells web browser how should web look. Hyper text transfer protocol: standard for web browsers and servers, a technical specification in order to function Device to put in to computer; example: keyboard and mouse

Internet

One giant network that links people together.

IP address

When a client uses the internet, you have to use a address that have numerical label assigned to each device participating in a network. Kind of internet service provider; Example: AT&T

Freeware Hard drive

HTTP

ISP LAN

MAN

Local Area Network: computer network that covers a small area; Examples: home, office; with this we can use internet wirelessly. Media access control address: every mac have a unique serial number called MAC address. used to identify exact device. GLOBAL IDENTIFIER, WRITEN IN ROM, CARRIED IN NIC, hardware card installed in computers to make possible connection through ethane wire connection to access internet. Metropolitan Area Network: Spans whole city, usually wireless

Memory

Fast storage used to hold data

Mother board

Main circuit broad that connects all components. have printed circuit broad which provides pathways for all info and communication in the computer Used to connect, communicate, and unifying link.

MAC address

Network NIC Open Source

Network interface card that is installed in a computer so it can connect to computer. It provides full time connection. Software made available for public to publish, copy; example: safari

Operating system

Program which manages other programs on the computer, it send messages

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Output device

to the application and user about updates and possible errors. :) a software, system Make info that was input, and processed available to user.

Processing Unit

Device receives and processes, present info

Protocols

They are rules to make sure everything meets it's standards

RAM

Random Access Memory. store temporarily info that computer is working on. like short term memory Read Only Memory. info cannot be changed, needed in order for CPU to function. Translates firmware Hardware device which routes data from LAN to another connection

ROM Router Server and Client Server IP Shareware Software System User IP Usually 32 bite numbered expressed as four octets, look like dotted decimals. Virtual Memory WAN WNIC

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Are what you need to use the internet, first something provides you with ability to access on web-such as google. Then use machines to access servers-aka computer Each time a modem connects to ISP, assigns server IP. it is a static IP because it does not change Commercial software offers samples f trials before you must buy it; example: Microsoft Office Programs used to operate computers, attached devices; Example: Application, system Enables other software to run by interfacing hardware; example: operating system, firmware, device drivers Each time a device connects to internet, you are assigned a user ID IP address Space on hard drive to temporarily store data, swap in and out as needed Wide Area Network: network that covers large geographic areas with many computers. Wireless network Internet card: A NIC that has a antenna, which reads radio wave wireless signals sent from router.

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CS Programming Vocabulary Adapted from: http://quizlet.com Application software Arithmetic/ logic unit (ALU) Assembler program Assembly language BASIC (Beginner's Allpurpose Symbolic Instruction Code) Binary digit (bit) C

Central processing unit (CPU) Character (byte)

consists of the programs that carry out business functions, such as inventory, payroll, and so on responsible for doing arithmetic computations (for example, ADD A TO B), data transfers (moving data from one area of storage to another), and logical comparisons (such as IS A = 3?) as directed by the control unit computer programs that translate assembly language programs into machine language ... was developed in the mid-1960s at Dartmouth College by John Kemeny and Thomas Kurtz to allow students to write simple interactive programs. there have been many versions of BASIC. Visual BASIC, the newest version of BASIC, is an object-oriented, event-driven programming language characters are composed of binary digits (bits) 0 and 1 was developed by Dennis Ritchie at Bell Laboratories in the early 1970s, is used extensively for systems programs because it gives the programmer a lot of control over hardware. the UNIX operating system was written in C. many applications programs such as word processors, spreadsheets, are also written in C the processing device used by a computer. consists of a control unit and an arithmetic/logic unit. together with primary storage, the CPU does the processing functions of the computer system fields are composed of characters. the binary digits used to represent a character are called a byte. Example. In the NAME field that contains the name SAMUEL JOHNSON, there are 14 characters: S A M U E L J O H N S O N including the space or blank between the first and last names.

Character (string) field

any nonnumeric field is a character, or string, field

Code a program

Computer Program

after the solution is planned, the next step is to write a source program for the solution in a programming language such as Assemble, COBOL, Visual BASIC or C++ a program used in the translation process of translating instructions into machine language. this program translates each instruction into one or more machine language instructions a sequence of instructions that machines are capable of following

Computer Programmer

people who write computer programs

Computer system

the interconnected devices capable of processing data, which have been input, and supplying the resulting information as output. consists of input devices, output devices, and a processing device thought of as the "brain" of the computer. among other things, it determines which program instruction to execute, interprets the instruction, and causes the instruction to be executed raw facts; Example. a list of test scores, a stack of bills, or a recipe

Compiler

Control unit Data Database

a collection of one or more related files; Example. phone directory files, records, fields, characters, and bits

Date field

consists of a calendar date; Example. "Date money turned in"

Debugging

the process of testing a program and finding and correcting errors

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Documentation

Event-driven, visual language

Execute a program Field (data item, variable)

Field (data) type Field Name (data name, variable, identifier) File Firmware First-generation languages

FORTRAN (FORmula TRANslation) Fourth-generation (4GL) language Graphical user interface (GUI) Hardware High-level language Information Input/ output (I/O) device (peripheral) Integer field

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a written commentary of the programming process. it should include such things as the specifications provided by the analyst, flowcharts and other planning aids, a list of the source program, comments in the program, sample test data, and test results languages that simplified the task of programming applications for Windows. in these languages, the emphasis of a program is on the objects (ex. buttons) included in the user interface and the events (such as clicking a mouse button) that occur when these objects are used. the goal is to give the user as much control over the program as possible; Example. Visual C++, Visual BASIC instructions must first be taken from the secondary storage medium on which they are kept and loaded (put) into the primary storage of the computer a group of consecutive storage positions reserved for a particular type of data (records are composed of fields); Example: name, address, phone number, and Social Security number describes the type of data contained in the field. fields can be numeric or nonnumeric identifies the field and provides a name to access the data contained in the field data related to a particular subject organized in secondary storage computer programs actually built into the hardware; Example. the instructions built into the ROM of a microcomputer to start the computer when it is turned on the earliest programmers wrote instructions in machine. when computers were first invented, this was the only type of programming language available. machine language instructions are written in binary (series of 0s and 1s) the first widely used third-generation, high-level programming language. it was developed at IBM Corporation in the mid-1950s and has been enhanced many times since then. it is commonly used for mathematical, scientific, and engineering applications high-level languages that require much less programmer effort than thirdgeneration languages. they are typically used to retrieve information from files and databases; INCLUDE: SQL (a common query language), report generators, form designers, and application generators an easy-to-use interface with which a user can interact. it contains buttons, menus, and scroll bars. this interface is common to all applications written for Windows environment the physical devices used to process data; Example. a computer these languages require much less programmer effort because they are more English-like and require fewer instructions. data that have been processed and made useful hardware used to get data and instructions from secondary to primary storage and vice versa; Example. disk drives, CD-ROM drives, tape drives, keyboards, mice, printers, and video displays a numeric field that contains a whole number that is positive, negative, or zero. integers can be short integers or long integers depending on their magnitude and can be signed (stored with a positive or negative sign) or unsigned (positive or zero only); Example. -1, 0, and 25

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Interpreter

Machine language

a program used in the translation process of translating instructions into machine language. this program translates each instruction into one or more machine language instructions results that are not correct because of using an incorrect operation by the computer contains one of two values such as "yes"/"no" or "true"/"false" ; Example. "Money turned in to the league" means that each computer had its own machine language, so a program written for a particular computer would not work on another type of computer third-generation instruction that might be converted into more than one machine-language instruction that is not tied to particular computers the binary (on/off) representation of computer instructions

Manual Data Processing

processing data without a computer

Memory size of a computer

the storage capacity of its RAM. Measured in kilobytes (K). a single kilobyte is 1,024 storage locations. one thousand kilobytes is equivalent to 1 megabyte, and 1,000 megabytes is equivalent to 1 gigabyte words and symbols used in assembly language

Logic error Logical (boolean) field Machine dependent Machine independent

Mnemonics Nonnumeric (alphanumeric) field Numeric field

contain any character including numbers, letters of the alphabet, and special characters such as dollar signs ($), percent signs (%), hyphens (-), and commas (,) contain only numbers, a decimal point, a positive or negative sign

Object program

compilers and assemblers generate this machine language as output

Object-oriented language

Operand

when programming in this language, the programmer creates objects and methods for working with the objects. one of the first object-oriented programming languages was Smalltalk, which was developed in the mid1970s by Xerox Corporation. Example. C++ describes the data used in the instruction

Operation Code

machine language instructions that consist of the instruction to be executed

Primary (main) storage (memory) Procedure-oriented language

stores the data and instructions (programs) needed by the computer

Program specifications

in these languages, the emphasis of the program is on how to accomplish a task. the programmer writes the instructions as well as determines the order in which the computer should process the instructions. Example. FORTRAN, COBOL, BASIC, and C the specifications used by the programmer

Program testing

the only way to find logic errors

Programming Logic

designing solutions to problems that will be solved by a computer

RAM (random-access memory) Real (floating point) field

main memory. before a program's instructions can be carried out or executed by the computer, these instructions must be stored in RAM. refer to numeric fields that have decimal points such as 11.213 and -12.36. can be single precision or double precision depending on the magnitude and accuracy required how files are composed; Example1. each listing in a phone directory represents a record (files are composed fo records); Example 2. a payroll file contains one record for each employee a special storage area in the ALU where all calculations are done

Record Register ROM (read-only memory)

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special type of main memory that cannot be changed by the programmer. it contains instructions for doing such things as starting up the computer when you turn it on. these instructions are built into a memory chip and cannot be

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Second-generation language Secondary (external or auxiliary) storage Software Source program Statement Subroutine (function or module) Syntax System System software Systems analyst Third-generation language Translate a program Translation (syntax or language) error User

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erased when the power to the computer is turned off. the programmer has no control over what is stored in the ROM ... used as additional memory for the computer, is cheaper than primary storage because it does not have to be as fast. it is permanent in that turning off the computer does not erase secondary storage. term used to describe computer programs the program written by the programmer which is the input to a compiler, interpreter, or assembler all programming languages consist of a set of these instructions and syntax rules for putting them together to make valid instructions a set of instructions or tasks that accomplishes a specific function of the program; Example. printing heading on a report, accessing a file, or doing a complicated calculation rules used for programming languages in software. if a programmer makes a syntax error in a programming language, the computer cannot understand what to do, and an error results the analyst studies this current collection of people, machines, and procedures that work together to accomplish objectives to find out what input, processing, and output procedures are currently being used software, such as the operating system, is needed to make the computers usable. the operating system communicates with hardware to accomplish input and output functions. Example Windows 7, OSX, Linux this person who works on a particular project provides specifications to be used by the programmer. includes FORTRAN, COBOL, C, C++, BASIC, AND Visual BASIC translating assembly language instructions into machine language (binary code) output includes a list of diagnostics that show these errors; Examples. using a field name that contains too many characters, misspelling a computer instruction, branching to a nonexistent location in your program, and violating the punctuation rules of a language analysts develop specifications by working with this person or persons who will be using the program when it is complete in order to determine how best to solve a problem or improve operations

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Java Programming Vocabulary Adapted from: http://quizlet.com Access Control Applet appletviewer Application Argument Argument Storage Array Attribute Attributes and Behaviors Autoboxing Behavior Boolean Values Casting char Class Class Statement Comma Concatenating Constants Destination Differences in String Do While Execution Do While Loop Double " Element Engaging in OOP For Loop Inheritance Iteration Iterator Loop main() Method Method Methods Multi-thread Object Objects OOP Program Platform Independent

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Public or Private; Determines how other objects made from other classes can use the variable, or if at all. A program that runs on a web page. A tool included in the JDK that's supported in NetBeans, which will test applets. A program that runs locally, on your own computer. Extra information sent to a program. An Array. A group of related variables that share the same type and are being arranged. The information that describe the object and show how it is different than other objects. An object contains these two things. Casts a simple variable value to the corresponding class. What an object does. Type of variable that cannot be used in any Casting. Converting information from one form to another. Any character. Surrounded by single quotation marks. A master copy of the object that determines the attributes and behavior an object should have. The way you give your computer program a name. Used to separate things within a section. Joining one string to another string. Also known as pasting. Variables that do not change in value; typed in all-caps. The converted version of the source in a new form. S is Capitalized. Type of Object. This loop will always execute at least once, even if the conditions are not met. Tests the condition at the end of each repetition of a section of a program. Quotation type used for string values. An item in an Array. Breaking down computer programs in the same way a pie chart is broken down. Repeats a section of a program a fixed amount of times. Enables one object to inherit behavior and attributes from another object. A single trip through a loop. The counter variable used to control a loop. This causes a computer program to return to the same place more than once. Block statement statement in which all of the program's work gets done. A group of Attributes and Behaviors. A way to accomplish a task in a Java program. Part of an Object's behavior. A way for the computer to do more than one thing at the same time. A way of organizing a program so that it has everything it needs to accomplish a task. Programs that you create. These can be thought of as physical items that exist in the real world. A group of objects that work together to get something done. A program that does not have to be written for a specific operating

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Programs Public int Reason Brackets are missing Semicolon Single ' Source Statement String String Subclass Superclass Ternary Operator Thread Three types of Loops Unboxing Variable While Loop Expressions println

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system. A class that can be used as a template for the creation of new objects. Makes it possible to modify the variable from another program that is using the object. Not required for single statement IF statements or Loops. Used to separate sections. Quotation type used for character values. Information in it's original form. An instruction you give a computer. A collection of characters. Surrounded by double quotation marks. A line of text that can include letters, numbers, punctuation, and other characters. A class that inherits from another class. A class that is inherited from. Used to assign a value or display a value based on a condition. Each part of a program which takes care of a different task. For, While, and Do-While. Casts an object to the corresponding simple value. A storage place that can hold information, which may change. Tests the condition at the beginning of each repetition of a section of a program. Statements that involve a mathematical equation and produce a result. Starts a new line after displaying the text.

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CS Computer Ethics Vocabulary Adapted from: http://quizlet.com

Anti-Virus

A computer program that detects viruses and repairs damaged files.

Bomb

Destructive computer program that acts on a predetermined event or at a specific time. Software that is available for purchase.

Commercial software Computer Vandalism Computer Virus Copyright Law Ethical Freeware Hacker Intellectual Property Password Piracy Private Data Public Data Public Domain Software

Act of damaging, altering, or destroying a computer, computer peripherals, computer software, or a computer service. A computer program that can reproduce by changing other programs to include a copy of itself-- a parasite program needing another program to survive. Law which requires the permission of the owner to make non-archival copies of the work in qusetion. It protects the holder of the copyright. Conforming to the accepted professional standards of conduct. A set of moral principles or values. A copyrighted program for which the user is not obligated to compensate the author. It is given away free of charge but it may not be copied and distributed wthout permission to do so Computer user who enjoys tinkering with computers, or who intentinally accesses computer system without permission to do so. Ideas put into action, like writing, music, art, photography, computer programs. These can be protected under copyright or patent laws. A safeguard for access to a computer or a computer system or encrypted sensitive data files. The illegal copying and distribution of software. Information which is confidential and only ethically available to selected individual.. The right to keep certain things to yourself; not for public viewing. Information which is available ethically to any user.

Shareware

Programs that are not copyrighted and are free to be shared, copied and used. Copyrighted software distributed free.

Hoax

A program intended to scare users into thinking they have a virus.

Software Piracy

The unathorized duplication, illegal copying, and/or distribution of programs.

SPA (Software Publishers Association) Trojan Horse

Group that investigates software copyright violations.

Commandment

A destructive computer program that disguises itself as a useful piece of software. A computer program designed to cause damage to computer files or hardware See also bomb, hoax trojan horse and worm. A destructive computer program that bores its way through a computer's files or through a computer network. It often leaves bits of itself behind in other programs. A document that governs the use of the computers and networks owned by the institution. It outlines what types of uses are acceptable and which are prohibited. An instruction or a requirement.

Computer Ethics

Using a computer responsibly for good purposes.

Virus Worm Acceptable Use Policy

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Ethics

A code of conduct on how a person should live.

FALSE

It is OK to use another person's password to log onto the computer network.

Flaming

A public post or email message that expresses a strong opinion or criticism.

ISP

The company that hooks you up to the Internet such as AOL, Quest.

Netiquette

E-Mail manners.

Single-user License

Program that may be installed on only one computer.

Site License

Agreement that allows multiple users of software product.

Spamming

Bulk, mass, or repeated posting or mailing of substantially identical messages. The emphasis is on the multiple sending. An inflammatory post that is designed to provoke a flame war or flame responses. It is not wise for children to provide credit card information without permission from parents using the Internet. Software that is available for purchase.

Trolling TRUE Commercial software

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CS Social Networking Vocabulary Adapted from: http://quizlet.com

Microblog

one word for a Twitter profile

Follower

Subscriber to your Tweets

DM

direct message - private Twitter message to one user

Hashtag

a term beginning with a hash mark referencing a topic, like #soannoyed

TT

trending topic - one of the most popular current topics on Twitter

Twitpic

service that allows you to post images to Twitter

Twitter Client

third party application like Hootsuite or Tweetdeck that adds features to Twitter automated message received when you follow a Twitter user

Auto-DM Verified Retweet #FollowFriday Fan Page Profile Banner

Twitter confirms certain prominent users' identities and labels them "verified." sharing another user's Tweet with your own followers day of the week when some Twitter users recommend favorite friends and followers to others old term for what are now called "pages"

Landing Page

single long picture in five parts tagged so that it shows up spread across the five pictures at the top of a page the first thing you see when you reach a page

Like-Gated

visible only after "liking" a page

App

short for application - a program using Facebook's API

Instant Personalization

controversial offering from Facebook that provides users' information to sites like Yelp and Pandora terms on Reddit, Slashdot, and Digg, respectively, for voting in favor of a submission's popularity link posted to a social bookmarking site

Upvote/Upmod/Digg Submission Throwaway/Sockpuppet/Alt Shadowban

extra username, often created to avoid connecting an embarrassing post to an established account closure of a user's account that is not apparent to the user

Mod

user with certain administrative powers

Admin

site employee who takes an administrative role in the community

Flame War

vigorous argument

Linkbait

content intended to attract backlinks and social media sharing

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Computational Thinking Vocabulary Adapted from: http://csta.acm.org/Curriculum/sub/CurrFiles/472.11CTTeacherResources_2ed-SP-vF.pdf

Data Collection

The process of gathering appropriate information

Data Analysis

Making sense of data, finding patterns,
 and drawing conclusions

Data Representation

Depicting and organizing data in appropriate graphs, charts, words, or images

Problem Decomposition

Breaking down tasks into smaller, manageable parts

Abstraction

Reducing complexity to define main idea

Algorithms & Procedures

Series of ordered steps taken to solve a problem or achieve some end.

Automation

Having computers or machines
 do repetitive or tedious tasks.

Simulation

Representation
 or model of
 a process. Simulation also involves running experiments using models.

Parallelization

Organize resources to simultaneously carry out tasks to reach a common goal.

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