SCHOOL of the FUTURE

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Download Google Sketchup, REVIT or other CAD program. • Assemble planning ... aspects of the project. • Assist students in assigning activities within the team ... middle-school students, the School of the Future Design. Competition (SOF) ...
Register online for FREE – school team or mentor Contact regional coordinators or CEFPI if you cannot find a school in your area Complete any required security procedures – this may take time! Download Google Sketchup, REVIT or other CAD program

june july

• • • • • • • • • • • • • • • •

Assemble planning team and clarify roles – have students volunteer to work on different aspects of the project Assist students in assigning activities within the team Begin regularly scheduled team meetings Coordinate curriculum/classroom activities with teacher and mentor Explain competition rules and what is involved Brainstorm project and begin research Identify major tasks Document, document, document all activities Set mutual goals Introduce students to Google Sketchup, REVIT, etc. Students conduct surveys of school staff and students, community and local businesses Begin narrative, which must be written collaboratively by students Have students document their work as they proceed for the narrative Take photos and begin videotaping, photographing each step of the process Begin plans for building the project Follow schedules and be aware of deadlines

• • • • •

Invite guest speakers to further students’ knowledge base and introduce them to various careers Continue working on project, narrative, video/Power Point Begin work on oral presentation, explaining and documenting the planning process and rationale for the project Determine method to select four (4) students who will represent entire team and give oral presentation to local, regional and national juries Document, document, document all activities

• • • • •

Complete all projects, narratives, videos/PowerPoints for submission to local and regional juries Finalize and rehearse oral presentation Have a team appreciation party – celebrate! School district juries convene Chapter and local juries convene

august

september

october november

DATES & MILESTONES

may • • • •

december

january february

march april may

june • State juries convene • Finalists notified

july • Regional juries convene at regional conferences March – May

august • Team practice for international jury

• International jury can take place September – October • Evaluate program • Suggestions for next year

september october

SCHOOL of the FUTURE D E S I G N

C O M P E T I T I O N

CEFPI is a worldwide professional non-profit association

The design project can be new construction or a renovation

whose sole mission is to improve the places where children

project. Teams are encouraged to be creative and have fun.

learn. CEFPI embraces a diverse group of professionals

The team may be a classroom or an after-school club program.

with one single goal – building healthy, safe, sustainable

The School of the Future design juries will consider the

and resilient 21st Century learning environments. Open to

following criteria:

middle-school students, the School of the Future Design Competition (SOF) challenges student teams across the globe

• Development and implementation of planning process

to think creatively as they design tomorrow’s green schools

• Learning environment

to enhance learning, conserve resources, be environmentally

• Physical environment

responsive and engage the surrounding community. The

• Community engagement

multi-disciplinary solution requires students to follow a planning process from the concept phase to completion of the project, with thorough documentation – epitomizing projectbased learning. Students compete globally for recognition

Brochure courtesy of:

and awards. Council of Education Facility Planners International 11445 East Via Linda, Suite 2-440, Scottsdale AZ 85259 P: 480.391.0840 | www.cefpi.org

TEACHERS & MENTORS

SUBMITTAL REQUIREMENTS

Teachers are encouraged to use the award-winning School of the Future Design Competition curriculum and outlined lesson plans

PrOJECT mODEl: 30”W x 40”l x 24”h

as a starting point for the creative ideas of the participants of the student design competition and to develop skills in math, language

• Project models are encouraged to be comprised of recycled materials.

arts, communication, leadership, science technology, architecture and facility planning. These resources can be found online at

• Supporting materials, such as plans, elevations, perspective drawings, google Sketchup, rEvIT or other CaD drawings, etc., may be submitted on foam boards and/or tri-fold boards that can be displayed on an easel.

The SOTF Competition is the gold standard for educational practices in terms of its holistic approach to learning, the capacity to engage all learners, to ask open-ended questions, to integrate all areas of study and to offer an opportunity for students to use high-level thinking and creativity to solve some of this generation’s most imperative problems.



as you work with the students, it may be helpful to develop and implement a planning process, learning environment, physical environment and facilitate community engagement. also, take into consideration that learning happens best when:

• video and/or PowerPoint presentation that is 3-5 minutes in length. • 850-word narrative description of the proposed project to help the jurors fully understand the students’ ideas and planning process. • Presentation to live jury documenting rationale, planning process and unique design features.

SUBMITTAL CRITERIA

– Demonstrate community involvement in the planning of the school.1 – Create a high performance learning environment that is:

• all of your senses are engaged – not just hearing and sight, but smell, touch and taste. • your technology is integrated. It should not be an end in itself, but a tool, which enhances your learning experience.

• healthy

• you feel safe and secure. learning is about risk taking. a sense of safety and security encourages you to stretch outside of yourself to achieve your best.

• Sustainable

• Energy efficient • resilient

• you actively participate, and you are actively engaged in making your own learning happen.

• Comfortable

• you’re connected to the world. There are levels of connections that you make with other learners, with teachers or “guides,” with the school as a whole and with your community.

– Incorporates sustainable features such as solar panels, green roofs, natural lighting, energy efficient lighting and recycled materials.

• you feel a sense of pride about your school and your community.

– Supports all of the different learning styles and methods for delivering instruction.

It is also important to acknowledge that all of us can learn, anytime, anywhere, but that all of us learn differently, so we need to



provide a variety of learning spaces to engage all learners. most importantly, encourage your students to be as creative as possible and have fun!



The research, writing, design, construction and presentation phases of the project provide students with an opportunity to apply what they’ve learned in the various content areas to authentic, real-world problem solving. It goes without saying that this is a project that could, and should, be a standard program for every school in the nation.

INSPIRE, FACILITATE, COACH & CONNECT

mentorship refers to a personal and developmental relationship between a student and a professional adult, and extends learning beyond the curriculum, develops self-esteem with career-related responsibility, opens access to community role models and demonstrates that career development is continuous. mentorship challenges and enhances students’ strengths, talents and interests, thereby providing critical connections between education and careers. Students gain access to highly skilled and motivated leaders, who are remarkably resourceful and able to demonstrate what it is expected as students become contributing adult members of

– Supports hands-on, active, project-based learning. – Fosters connections and collaboration: student-to-student, student-to-teacher, small-medium-large groups and school-to-community. – Incorporates technology that supports a “learning anytime-anywhere” philosophy. – Illustrates awareness of smart growth and school siting issues, i.e. orientation, resources, land fill use, terrain, wind, water. – Demonstrates community use of the school. – Provides easy accessibility for the physically challenged, handicapped and elderly.







www.cefpi.org.

The School of the Future Design Competition provides educators with another avenue to incorporate STEM-related activities into their school’s curriculum.

society. The students’ imaginations can run wild, so it is the job of the mentor to keep their plans based somewhat on reality. School of the Future Design Competition Curriculum, Unit I – pp. 28, 29, 42

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